Realistic RUST
Offline EU 80.187.127.147:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- CZ/EU Farming Industry PVE 1 / 50
- BroinRust [PVE CLASSIC EU/EA] 5 / 200
- BroinRust [PVE MOD EU/EA] 3 / 200
- PIGLAND V7 NOWIPE/PVE/KIT Хрюшки 1 / 20
- Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] 1 / 100
- Хомка RU PvE 2 / 100
Quick answers
From the figures on this page.
Player count
How does Realistic RUST compare with other Rust servers in the rankings?
Ranked #15,104 on player hours over the last seven days, Realistic RUST is #2,586 in Europe and in the top 70% of all ranked servers.
Is Realistic RUST busy at the moment?
The last sighting of Realistic RUST was 12 days 19 hours ago; it is offline right now.
Rules and settings
What are the rules on Realistic RUST, and what settings does it run?
No gather rate appears in the name of Realistic RUST. Up to 8 players can join a group, the default for the game. It runs build & creative, building in a sandbox, gathering off. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does Realistic RUST run from?
The EU tag is how Realistic RUST lists its location: Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 80.187.127.147:28015.
How reliable is Realistic RUST, and is it currently online?
The current status for Realistic RUST is offline, last seen 12 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 15 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Realistic RUST using?
The version on Realistic RUST is Rust network protocol 2634 and build 167781, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Realistic RUST wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Realistic RUST's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 24 days 18 hours.
Tags and filters
Where does Realistic RUST appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Realistic RUST: Rust servers in Europe, Modded Rust servers, Rust build servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Realistic RUST?
Read off the game's server browser, the tags for Realistic RUST are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^k (Build server): Base design and practice; ^p (PvE): The world provides the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): In the server browser it appears under Europe. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Realistic RUST?
Enter client.connect 80.187.127.147:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.