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Network live 11,673 servers online 46,970 players aboard 95 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test Server Creative

Offline 81.196.215.13:28018 checked 1d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 1d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 3 players now 33% full
07-day averagepeak 1
#11,307ranktop 51%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75115:0016:00Wiped Wed 28 Oct, 15:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct22 Oct30 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 28 Oct, 15:17 UTC 15:17 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 25 Oct, 20:57 UTC 20:57 UK · 4d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2.8 days
    Players before
    0
  3. Tue 20 Oct, 10:55 UTC 11:55 UK · 9d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    5.4 days
    Players before
    1
  4. Mon 19 Oct, 16:39 UTC 17:39 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  5. Thu 8 Oct, 16:57 UTC 17:57 UK · 21d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    11 days
    Players before
    0
  6. Sun 4 Oct, 21:27 UTC 22:27 UK · 25d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    3.8 days
    Players before
    1
  7. Sun 4 Oct, 09:35 UTC 10:35 UK · 25d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1
  8. Sat 3 Oct, 23:15 UTC 00:15 UK · 26d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  9. Sat 3 Oct, 16:26 UTC 17:26 UK · 26d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  10. Sat 3 Oct, 08:46 UTC 09:46 UK · 26d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
Show all 17 wipes
  1. Fri 2 Oct, 14:31 UTC 15:31 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  2. Fri 2 Oct, 07:55 UTC 08:55 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  3. Thu 1 Oct, 20:32 UTC FW 21:32 UK · 28d ago
    Force wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    2
  4. Thu 1 Oct, 10:45 UTC 11:45 UK · 28d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  5. Wed 30 Sep, 19:44 UTC 20:44 UK · 29d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1
  6. Wed 30 Sep, 13:10 UTC 14:10 UK · 29d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  7. Tue 29 Sep, 22:48 UTC 23:48 UK · 30d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average 64 / 999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 93 on average 148 / 999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average 54 / 150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average 2 / 100
  5. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average 15 / 100
  6. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average 5 / 100
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Test Server Creative against other Rust servers?

Over the past seven days, Test Server Creative has climbed to #11,307 for player hours, putting it in the top 51% of all ranked servers.

How many players are on Test Server Creative right now?

At the moment Test Server Creative is offline, having last been seen 34 hours ago. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 16:00 UTC, averaging 1 players.

Server rules

What are the rules on Test Server Creative, and what settings does it run?

The name of Test Server Creative gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of Test Server Creative?

You will find no region published by Test Server Creative. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 81.196.215.13:28018.

What is the uptime of Test Server Creative, and is it online?

Offline for now: Test Server Creative was last seen 34 hours ago. It was up 5 of 168 hours over the last 7 full days, 3% of the time. The first sighting of it by Rust Wipe Tracker came on 17 September 2026.

What Rust version is Test Server Creative using?

On Windows, Test Server Creative runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What should you expect from wipe day on Test Server Creative?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 2 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 1.

On what schedule does Test Server Creative reset its map?

There is no next wipe to predict for Test Server Creative: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 35 hours have passed since this world was made.

Server tags

Where does Test Server Creative appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Test Server Creative: Modded Rust servers, Rust build servers and Creative Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Test Server Creative?

Read off the game's server browser, the tags for Test Server Creative are: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): Slot count: 3; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join Test Server Creative?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 81.196.215.13:28018.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp3
Max players Slot count: 3.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.