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Network live 11,695 servers online 53,904 players aboard 120 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TIER.ID

Offline 82.194.22.117:28015 checked 25d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 1000 players now 0% full
07-day averagepeak –
#13,801ranktop 61%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 13:16 UTC 14:16 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 2 Oct, 11:39 UTC 12:39 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  3. Thu 1 Oct, 18:43 UTC FW 19:43 UK · 28d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  4. Thu 1 Oct, 08:38 UTC 09:38 UK · 28d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  5. Wed 30 Sep, 21:45 UTC 22:45 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 735 on average 395 / 450
  2. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 223 on average 50 / 400
  3. RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 86 on average 38 / 400
  4. DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 72 on average 20 / 250
  5. R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average 10 / 400
  6. [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average 12 / 50
Help desk

Quick answers

From the figures on this page.

Population

How does TIER.ID compare with other Rust servers in the rankings?

A seven-day player-hours count places TIER.ID at #13,801: the top 61% of every ranked server.

What is the current population on TIER.ID?

The last sighting of TIER.ID was 25 days 2 hours ago; it is offline right now.

Map and rules

What settings and rules should you know for TIER.ID?

No gather rate appears in the name of TIER.ID. 8 players is the group limit, since the game's default applies. minigames & battle royale is the mode, battle royale, parkour, Bedwars and arenas. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of TIER.ID?

No region is published by TIER.ID. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 82.194.22.117:28015 is its address.

How reliable is TIER.ID, and is it currently online?

Offline for now: TIER.ID was last seen 25 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 30 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is TIER.ID using?

On Linux, TIER.ID runs Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What should you expect from wipe day on TIER.ID?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does TIER.ID wipe? What schedule does it follow?

No next wipe can be predicted for TIER.ID, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 26 days 12 hours have passed since this world was made.

Server tags

On Rust Wipe Tracker, which lists and filters is TIER.ID part of?

The Rust Wipe Tracker lists that include TIER.ID are: Modded Rust servers and Aim training servers, live. These are the filters that bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on TIER.ID?

The game's server browser picks up these TIER.ID tags: gmrust (Game mode): Survival in standard Rust; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^e (Minigames): Minigames include arenas, Bedwars and parkour; ^d (Combat training): This is aim and PvP practice: loot comes supplied; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What is the process to join TIER.ID?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 82.194.22.117:28015.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1000
Max players The server has 1,000 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Gameplay

^e
Minigames Minigames include arenas, Bedwars and parkour.
^d
Combat training This is aim and PvP practice: loot comes supplied.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.