48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
0.9 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
6wipe-day peakplayers, last three wipes
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
every wipe as a delivery, newest first
Sat 24 Oct, 17:29 UTC18:29 UK · 4d ago
Wipe delivered
Peak
4
Crowd
–
Lasted
running
Players before
1
Thu 22 Oct, 18:06 UTC19:06 UK · 6d ago
Wipe delivered
Peak
7
Crowd
–
Lasted
2 days
Players before
3
Wed 21 Oct, 18:54 UTC19:54 UK · 7d ago
Wipe delivered
Peak
7
Crowd
–
Lasted
1 days
Players before
0
Wed 21 Oct, 11:30 UTC12:30 UK · 7d ago
Wipe delivered
Peak
7
Crowd
–
Lasted
0.3 days
Players before
2
Tue 20 Oct, 19:03 UTC20:03 UK · 8d ago
Wipe delivered
Peak
4
Crowd
–
Lasted
0.7 days
Players before
0
Mon 19 Oct, 15:58 UTC16:58 UK · 9d ago
Wipe delivered
Peak
4
Crowd
–
Lasted
1.1 days
Players before
1
Sun 18 Oct, 18:01 UTC19:01 UK · 10d ago
Wipe delivered
Peak
4
Crowd
–
Lasted
0.9 days
Players before
1
Sat 17 Oct, 17:29 UTC18:29 UK · 11d ago
Wipe delivered
Peak
5
Crowd
–
Lasted
1 days
Players before
0
Fri 16 Oct, 19:18 UTC20:18 UK · 12d ago
Wipe delivered
Peak
6
Crowd
–
Lasted
0.9 days
Players before
1
Fri 16 Oct, 11:27 UTC12:27 UK · 12d ago
Wipe delivered
Peak
6
Crowd
–
Lasted
0.3 days
Players before
0
Show all 20 wipes
Thu 15 Oct, 20:04 UTC21:04 UK · 13d ago
Wipe delivered
Peak
6
Crowd
–
Lasted
0.6 days
Players before
1
Thu 15 Oct, 11:41 UTC12:41 UK · 13d ago
Wipe delivered
Peak
3
Crowd
–
Lasted
0.3 days
Players before
0
Thu 15 Oct, 01:08 UTC02:08 UK · 14d ago
Wipe delivered
Peak
3
Crowd
–
Lasted
0.4 days
Players before
2
Wed 14 Oct, 07:04 UTC08:04 UK · 14d ago
Wipe delivered
Peak
5
Crowd
–
Lasted
0.8 days
Players before
0
Tue 13 Oct, 04:04 UTC05:04 UK · 15d ago
Wipe delivered
Peak
6
Crowd
–
Lasted
1.1 days
Players before
0
Mon 12 Oct, 12:55 UTC13:55 UK · 16d ago
Wipe delivered
Peak
6
Crowd
–
Lasted
0.6 days
Players before
0
Sun 11 Oct, 22:50 UTC23:50 UK · 17d ago
Wipe delivered
Peak
6
Crowd
–
Lasted
0.6 days
Players before
0
Sun 11 Oct, 16:46 UTC17:46 UK · 17d ago
Wipe delivered
Peak
4
Crowd
–
Lasted
0.3 days
Players before
1
Thu 8 Oct, 11:33 UTC12:33 UK · 20d ago
Wipe delivered
Peak
5
Crowd
held half
Lasted
3.2 days
Players before
0
Thu 8 Oct, 04:03 UTC05:03 UK · 20d ago
Wipe delivered
Peak
5
Crowd
–
Lasted
0.3 days
Players before
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar parcels
Similar servers
The same kind of game, then region, group limit, rate and wipes.
How does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch compare with other Rust servers in the rankings?
Over the past seven days, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch has climbed to #3,450 for player hours, putting it in the top 15% of all ranked servers.
What is the current population on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
At the moment 0 players are on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, which has 50 slots. The seven-day figures show an average of 1 players and a peak of 7. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 2 players.
Server rules
What is the current map on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Size 5,000 and seed 481981 define the procedural map 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.
What are the rules on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and what settings does it run?
The name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch gives no gather rate. 8 players is the group limit, since the game's default applies. It runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
About the server
What location does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run from?
There is no region published for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 89.34.97.217:28080.
What is the performance like on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
The 48-hour average for server fps stands at 227, never dipping below 195. Buildings, deployables and all the rest of the world pushed its entity count as high as 5,194. 3,645 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and is it online?
You can find 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch online at present. About 5 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch using?
Rust network protocol 2635 and build 168909 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What should you expect from wipe day on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
The average busiest point of its recent wipes was 6 players. 2 hours after the latest wipe, the crowd reached its peak.
How often does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe, and at what times?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 4 days 8 hours.
Tags and filters
Where does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch are: Modded Rust servers and Aim training servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^e (Minigames): Parkour, Bedwars, arenas and more minigames; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Enter client.connect 89.34.97.217:28080 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp50
Max playersSlot count: 50.
ts8
Group limit8 per team, which is the default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, Rust's standard.
$r?
Region codeNo region code is set.
Gameplay
^e
MinigamesParkour, Bedwars, arenas and more minigames.
^d
Combat trainingLoot is handed to you for aim and PvP practice.
Mods and access
^z
ModdedThe game is changed by plugins or settings, hence the Modded listing.
^y
CarbonCarbon, a plugin framework, is installed here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.