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Network live 11,700 servers online 41,781 players aboard 99 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch

Online 89.34.97.217:28080 checked 11m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 4d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
17-day averagepeak 7
#3,450ranktop 15%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
6wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 24 Oct, 17:29 UTC 18:29 UK · 4d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 22 Oct, 18:06 UTC 19:06 UK · 6d ago
    Wipe delivered
    Peak
    7
    Crowd
    –
    Lasted
    2 days
    Players before
    3
  3. Wed 21 Oct, 18:54 UTC 19:54 UK · 7d ago
    Wipe delivered
    Peak
    7
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Wed 21 Oct, 11:30 UTC 12:30 UK · 7d ago
    Wipe delivered
    Peak
    7
    Crowd
    –
    Lasted
    0.3 days
    Players before
    2
  5. Tue 20 Oct, 19:03 UTC 20:03 UK · 8d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  6. Mon 19 Oct, 15:58 UTC 16:58 UK · 9d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  7. Sun 18 Oct, 18:01 UTC 19:01 UK · 10d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  8. Sat 17 Oct, 17:29 UTC 18:29 UK · 11d ago
    Wipe delivered
    Peak
    5
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  9. Fri 16 Oct, 19:18 UTC 20:18 UK · 12d ago
    Wipe delivered
    Peak
    6
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  10. Fri 16 Oct, 11:27 UTC 12:27 UK · 12d ago
    Wipe delivered
    Peak
    6
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
Show all 20 wipes
  1. Thu 15 Oct, 20:04 UTC 21:04 UK · 13d ago
    Wipe delivered
    Peak
    6
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1
  2. Thu 15 Oct, 11:41 UTC 12:41 UK · 13d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Thu 15 Oct, 01:08 UTC 02:08 UK · 14d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.4 days
    Players before
    2
  4. Wed 14 Oct, 07:04 UTC 08:04 UK · 14d ago
    Wipe delivered
    Peak
    5
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  5. Tue 13 Oct, 04:04 UTC 05:04 UK · 15d ago
    Wipe delivered
    Peak
    6
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  6. Mon 12 Oct, 12:55 UTC 13:55 UK · 16d ago
    Wipe delivered
    Peak
    6
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  7. Sun 11 Oct, 22:50 UTC 23:50 UK · 17d ago
    Wipe delivered
    Peak
    6
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  8. Sun 11 Oct, 16:46 UTC 17:46 UK · 17d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  9. Thu 8 Oct, 11:33 UTC 12:33 UK · 20d ago
    Wipe delivered
    Peak
    5
    Crowd
    held half
    Lasted
    3.2 days
    Players before
    0
  10. Thu 8 Oct, 04:03 UTC 05:03 UK · 20d ago
    Wipe delivered
    Peak
    5
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 720 on average 459 / 500
  2. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average 38 / 400
  3. RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average 23 / 400
  4. DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 67 on average 27 / 250
  5. R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average 16 / 400
  6. [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average 13 / 50
Help desk

Quick answers

From the figures on this page.

Population

How does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch compare with other Rust servers in the rankings?

Over the past seven days, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch has climbed to #3,450 for player hours, putting it in the top 15% of all ranked servers.

What is the current population on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

At the moment 0 players are on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, which has 50 slots. The seven-day figures show an average of 1 players and a peak of 7. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 2 players.

Server rules

What is the current map on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Size 5,000 and seed 481981 define the procedural map 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.

What are the rules on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and what settings does it run?

The name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch gives no gather rate. 8 players is the group limit, since the game's default applies. It runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.

About the server

What location does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run from?

There is no region published for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 89.34.97.217:28080.

What is the performance like on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

The 48-hour average for server fps stands at 227, never dipping below 195. Buildings, deployables and all the rest of the world pushed its entity count as high as 5,194. 3,645 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and is it online?

You can find 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch online at present. About 5 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch using?

Rust network protocol 2635 and build 168909 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What should you expect from wipe day on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

The average busiest point of its recent wipes was 6 players. 2 hours after the latest wipe, the crowd reached its peak.

How often does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe, and at what times?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 4 days 8 hours.

Tags and filters

Where does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch are: Modded Rust servers and Aim training servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the server tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^e (Minigames): Parkour, Bedwars, arenas and more minigames; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Enter client.connect 89.34.97.217:28080 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Parkour, Bedwars, arenas and more minigames.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.