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Network live 11,611 servers online 36,787 players aboard 75 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

WhyNotRust

Online NA · us5 91.229.114.120:28015 checked 10m ago

vanilla
Tracking number · connect
Wipe progress · wiped 25d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 100 players now 0% full
07-day averagepeak 2
#5,128ranktop 23% · #873 in NA
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75108:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 16:40 UTC 17:40 UK · 25d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct, 18:08 UTC FW 19:08 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average 22 / 250
  2. Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average 23 / 250
  3. Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 204 on average 259 / 275
  4. Rustoria.co - US MondaysNA · groups of 12+ · weekly · 156 on average 178 / 200
  5. Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average 6 / 100
  6. Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average 10 / 200
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of WhyNotRust against other Rust servers?

Ranked #5,128 on player hours over the last seven days, WhyNotRust is #873 in North America and in the top 23% of all ranked servers.

What is the current population on WhyNotRust?

At the moment 0 players are on WhyNotRust, which has 100 slots. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 08:00 UTC, averaging 1 players.

Server rules

On what map does WhyNotRust take place?

Generated by the game with seed 1361231414, the procedural map on WhyNotRust is size 4,000. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on WhyNotRust, and what settings does it run?

You will not find a gather rate in the name of WhyNotRust. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. By its own description it is vanilla: played as Facepunch ships it, with rates, kits and rules unchanged. The VAC anti-cheat from Valve is enabled.

About the server

In which region is WhyNotRust based?

The NA tag is how WhyNotRust lists its location: North America, and its region code is us5. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 91.229.114.120:28015 is its address.

Does WhyNotRust perform well?

Server fps over the last 48 hours averaged 87; the lowest was 51. Buildings, deployables and all the rest of the world pushed its entity count as high as 91,862. The highest memory reading was 2,777 MB. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is WhyNotRust, and is it currently online?

Right now, WhyNotRust is online. The uptime it reports puts its last restart at about 22 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does WhyNotRust operate?

On Linux, WhyNotRust runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on WhyNotRust when wipe day arrives?

The average busiest point of its recent wipes was 1 players. After 29 hours the latest wipe's crowd hit its peak.

How often does WhyNotRust wipe, and at what times?

There are too few of WhyNotRust's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 25 days 14 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is WhyNotRust part of?

You will find WhyNotRust on the following Rust Wipe Tracker lists: Rust community servers, unmodded, North America Rust servers and Vanilla Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What is the meaning of the server tags on WhyNotRust?

Read off the game's server browser, the tags for WhyNotRust are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $rus5 (Region code): Region code: us5; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; NA (North America): Server browser category: North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join WhyNotRust?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 91.229.114.120:28015.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Played as Facepunch ships it, with rates, kits and rules unchanged.

Region

NA
North America Server browser category: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.