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Network live 11,716 servers online 55,754 players aboard 168 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[US] Nightshade [PvPvE | Events | QoL Mods]

Online 91.229.114.24:28079 checked 7m ago

monthly wipes moddedcarbonpve
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 8h · high confidence
0/ 50 players now 0% full
07-day averagepeak 3
#6,115ranktop 27%
27d agolast wipemonthly schedule
7d 8hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 8h.

The force wipe · high confidence
3wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 35d 8hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 8h
    Next wipe expected · the force wipe
  2. Thu 1 Oct, 17:03 UTC FW 18:03 UK · 27d ago
    Force wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average 6 / 200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average 2 / 200
  3. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average 14 / 100
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 34 on average 58 / 100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average 3 / 150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average 5 / 200
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of [US] Nightshade [PvPvE | Events | QoL Mods] against other Rust servers?

A seven-day player-hours count places [US] Nightshade [PvPvE | Events | QoL Mods] at #6,115: the top 27% of every ranked server.

Is [US] Nightshade [PvPvE | Events | QoL Mods] busy at the moment?

Checking now: 0 players on 50 slots at [US] Nightshade [PvPvE | Events | QoL Mods]. The seven-day figures show an average of 0 players and a peak of 3. Over the last 48 hours, the peak hour came at 01:00 UTC with an average of 2 players.

Map and rules

What is the current map on [US] Nightshade [PvPvE | Events | QoL Mods]?

The game generates the procedural map on [US] Nightshade [PvPvE | Events | QoL Mods] at size 3,500 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Custom Map.

Which settings and rules apply on [US] Nightshade [PvPvE | Events | QoL Mods]?

The name of [US] Nightshade [PvPvE | Events | QoL Mods] gives no gather rate. 8 players is the group limit, since the game's default applies. pve is the mode, other players cannot be fought. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Server details

In which region is [US] Nightshade [PvPvE | Events | QoL Mods] based?

The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America, though no region tag is published, and its region code is us5. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 91.229.114.24:28079.

Does [US] Nightshade [PvPvE | Events | QoL Mods] perform well?

The 48-hour average for server fps stands at 60, never dipping below 57. Buildings, deployables and all the rest of the world pushed its entity count as high as 61,666. The highest memory reading was 3,296 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of [US] Nightshade [PvPvE | Events | QoL Mods], and is it online?

Right now, [US] Nightshade [PvPvE | Events | QoL Mods] is online. The uptime it reports puts its last restart at about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] using?

The version on [US] Nightshade [PvPvE | Events | QoL Mods] is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How does [US] Nightshade [PvPvE | Events | QoL Mods] handle its wipe days?

At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 3 hours passed before the crowd peaked.

How often does [US] Nightshade [PvPvE | Events | QoL Mods] wipe, and at what times?

The only wipe [US] Nightshade [PvPvE | Events | QoL Mods] takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 27 days 16 hours. A wipe every month is the schedule given in its tags.

Server tags

Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include [US] Nightshade [PvPvE | Events | QoL Mods] are: Modded Rust servers, Best Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What is the meaning of the server tags on [US] Nightshade [PvPvE | Events | QoL Mods]?

The game's server browser picks up these [US] Nightshade [PvPvE | Events | QoL Mods] tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $rus5 (Region code): Region code: us5; ^m (Monthly): One wipe a month, alongside the force wipe; ^p (PvE): No PvP here: the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What is the process to join [US] Nightshade [PvPvE | Events | QoL Mods]?

Enter client.connect 91.229.114.24:28079 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://discord.com/invite/T5h3RDXjEX.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$rus5
Region code Region code: us5.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe.

Gameplay

^p
PvE No PvP here: the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.