David
Offline EU 93.171.155.6:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 21:36 UTC · 21:36 UK, in 13h.
Weekly: 7 days after its last wipeWipes
every wipe as a delivery, newest first-
Thu 29 Oct, 21:36 UTC21:36 UK · in 13hNext wipe expected · weekly: 7 days after its last wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mini| 6 / 150
- [EU/DE] Die Germanen Beginner Friendly | LowUpkeep | Max 5 1 / 200
- RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 19 / 250
- РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 0 / 200
- Rustafied.com - EU Low Pop 53 / 150
- Rustoria.co - EU Low Pop 35 / 100
Quick answers
From the figures on this page.
Population
How does David compare with other Rust servers in the rankings?
On player hours over the last seven days, David ranks #16,019 overall and #2,481 in Europe, in the top 69% of all ranked servers.
How many players are on David right now?
At the moment David is offline, having last been seen 27 days 10 hours ago.
Server rules
Which map is active on David?
The game generates the procedural map that David runs.
Which settings and rules apply on David?
You will not find a gather rate in the name of David. A group holds no more than 5 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The vanilla label is one it applies to itself: played as Facepunch ships it, with rates, kits and rules unchanged. The VAC anti-cheat from Valve is disabled.
About the server
What is the location of David?
The EU tag is how David lists its location: Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 93.171.155.6:28015.
How reliable is David, and is it currently online?
David is offline at the moment, with the last sighting 27 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 1 October 2026.
What Rust version is David using?
On Windows, David runs Rust network protocol 2634 and build 166494. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does David wipe, and at what times?
This next-wipe estimate for David is based on weekly: 7 days after its last wipe. You can expect its next wipe on Thursday 29 October at 21:36 UTC. The world it is running was made 27 days 10 hours. The tags state that it wipes each week.
Server tags
Where does David appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include David are: Rust servers in Europe, Rust community servers, unmodded and Vanilla Rust servers. On the server list, apply Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly and it appears.
What is the meaning of the server tags on David?
gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts5 (Group limit): The team limit is 5; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; EU (Europe): Server browser category: Europe are the tags David publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join David?
Enter client.connect 93.171.155.6:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.