My Build Test
Offline 95.165.171.109:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 182 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 190 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 39 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 25 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 9 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 24 / 100
Quick answers
From the figures on this page.
Player count
Where does My Build Test place among Rust servers?
Over the past seven days, My Build Test has climbed to #13,025 for player hours, putting it in the top 59% of all ranked servers.
Is My Build Test busy at the moment?
At the moment My Build Test is offline, having last been seen 10 days 5 hours ago.
Server rules
What is the current map on My Build Test?
The game generates the procedural map that My Build Test runs.
What settings and rules should you know for My Build Test?
The name of My Build Test gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does My Build Test run from?
You will find no region published by My Build Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 95.165.171.109:28015 is its address.
How reliable is My Build Test, and is it currently online?
My Build Test is offline at the moment, with the last sighting 10 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 18 October 2026.
On what Rust version does My Build Test operate?
On Windows, My Build Test runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does My Build Test reset its map?
There are too few of My Build Test's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 11 days 3 hours.
Tags and listings
Where does My Build Test appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take My Build Test: Modded Rust servers and Rust build servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on My Build Test?
gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags My Build Test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join My Build Test?
Enter client.connect 95.165.171.109:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.