Pyro's Build Server
Offline 95.165.72.232:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 16 Oct, 13:34 UTC 14:34 UK · 12d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 16 Oct, 07:14 UTC 08:14 UK · 12d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
-
Thu 15 Oct, 19:14 UTC 20:14 UK · 12d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
-
Fri 9 Oct, 13:14 UTC 14:14 UK · 19d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 6.3 days
- Players before
- 1
-
Thu 8 Oct, 10:17 UTC 11:17 UK · 20d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
-
Sat 3 Oct, 12:12 UTC 13:12 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.9 days
- Players before
- 1
-
Thu 1 Oct, 15:28 UTC 16:28 UK · 27d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 1
-
Thu 1 Oct, 05:20 UTC 06:20 UK · 27d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Wed 30 Sep, 19:08 UTC 20:08 UK · 27d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Tue 29 Sep, 09:04 UTC 10:04 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
Show all 12 wipes
-
Sun 27 Sep, 19:25 UTC 20:25 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
-
Fri 25 Sep, 10:41 UTC 11:41 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 269 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 76 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 35 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 22 / 100
- AQRUX RUST BUILD | CREATIVE | SANDBOX 43 / 100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight 39 / 100
Quick answers
From the figures on this page.
Player activity
How does Pyro's Build Server compare with other Rust servers in the rankings?
Over the past seven days, Pyro's Build Server has climbed to #7,010 for player hours, putting it in the top 31% of all ranked servers.
What is the current population on Pyro's Build Server?
The last sighting of Pyro's Build Server was 24 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 19:00 UTC with an average of 1 players.
Rules and settings
Which map is active on Pyro's Build Server?
A procedural map, generated by the game, is what Pyro's Build Server runs.
What settings and rules should you know for Pyro's Build Server?
No gather rate appears in the name of Pyro's Build Server. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Pyro's Build Server run from?
You will find no region published by Pyro's Build Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 95.165.72.232:28015 is its address.
How reliable is Pyro's Build Server, and is it currently online?
Pyro's Build Server is offline at the moment, with the last sighting 24 hours ago. It was up 31 of 168 hours over the last 7 full days, 18% of the time. The first sighting of it by Rust Wipe Tracker came on 25 September 2026.
What Rust version is Pyro's Build Server using?
On Linux, Pyro's Build Server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does Pyro's Build Server handle its wipe days?
2 players is the average peak across its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 100% of recent wipes.
When does Pyro's Build Server wipe? What schedule does it follow?
There is no next wipe to predict for Pyro's Build Server: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 12 days 7 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Pyro's Build Server part of?
These Rust Wipe Tracker lists take Pyro's Build Server: Modded Rust servers and Rust build servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on Pyro's Build Server?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Pyro's Build Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Pyro's Build Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 95.165.72.232:28015.