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Network live 11,693 servers online 37,607 players aboard 91 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

The Island | Build & Combat Practice

Offline NA 99.235.133.57:28015 checked 1d ago

Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 20 players now 0% full
07-day averagepeak 1
#10,594ranktop 48% · #1311 in NA
14d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75103:0004:0005:0006:0007:00

Hourly average and peak, UTC.

Server performance

05010015020003:0004:0005:0006:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 48% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average 170 / 999
  2. Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 12 on average 27 / 150
  3. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average 7 / 200
  4. Together We Rust | Build ServerNA · groups of 8+ · 2 on average 4 / 125
  5. Builders Like UsNA · groups of 32+ · monthly · 2 on average 1 / 100
  6. [NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 2 on average 1 / 50
Help desk

Quick answers

From the figures on this page.

Player count

Where does The Island | Build & Combat Practice place among Rust servers?

On player hours over the last seven days, The Island | Build & Combat Practice ranks #10,594 overall and #1,311 in North America, in the top 48% of all ranked servers.

Is The Island | Build & Combat Practice busy at the moment?

At the moment The Island | Build & Combat Practice is offline, having last been seen 43 hours ago. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 04:00 UTC, averaging 1 players.

Map and rules

Which map is active on The Island | Build & Combat Practice?

Size 4,000 and seed 481981 define the procedural map The Island | Build & Combat Practice runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on The Island | Build & Combat Practice, and what settings does it run?

No gather rate appears in the name of The Island | Build & Combat Practice. 8 players is the group limit, since the game's default applies. combat training is the mode, practice your aim and PvP, loot supplied. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.

About the server

What is the location of The Island | Build & Combat Practice?

Its NA tag puts The Island | Build & Combat Practice in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 99.235.133.57:28015.

How smoothly does The Island | Build & Combat Practice run?

The 48-hour average for server fps stands at 86, never dipping below 61. The world held as many as 94,240 entities: buildings, deployables and the rest. Memory use peaked at 1,798 MB. Players feel a rising entity count and low fps as lag.

How reliable is The Island | Build & Combat Practice, and is it currently online?

Offline for now: The Island | Build & Combat Practice was last seen 43 hours ago. Its reported uptime suggests a restart roughly 2 hours ago. It was up 64 of 168 hours over the last 7 full days, 38% of the time. It was first seen by Rust Wipe Tracker on 14 October 2026.

On what Rust version does The Island | Build & Combat Practice operate?

The version on The Island | Build & Combat Practice is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Map resets

When does The Island | Build & Combat Practice wipe? What schedule does it follow?

To tell its rhythm we would need more of The Island | Build & Combat Practice's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 14 days 6 hours have passed since this world was made.

Server tags

Where does The Island | Build & Combat Practice appear in Rust Wipe Tracker lists and filters?

You will find The Island | Build & Combat Practice on the following Rust Wipe Tracker lists: Aim training servers, live, Rust build servers, Creative Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Creative ^c, Combat training ^d and Build server ^k; Group limit: 5 or more.

How should you read the tags on The Island | Build & Combat Practice?

gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^c (Creative): A sandbox where you build what you like and skip gathering; ^d (Combat training): This is aim and PvP practice: loot comes supplied; ^k (Build server): Design and practise base building; NA (North America): Server browser category: North America are the tags The Island | Build & Combat Practice publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join The Island | Build & Combat Practice?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 99.235.133.57:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^c,^d,^k,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Gameplay

^c
Creative A sandbox where you build what you like and skip gathering.
^d
Combat training This is aim and PvP practice: loot comes supplied.
^k
Build server Design and practise base building.

Region

NA
North America Server browser category: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.