[AU] Solo | DklnHost | 1v1v1v1v1 | 2x
Offline 103.155.37.110:25565 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
Where does [AU] Solo | DklnHost | 1v1v1v1v1 | 2x place among Rust servers?
In the top 70% of all ranked servers sits [AU] Solo | DklnHost | 1v1v1v1v1 | 2x, at #16,003 on hours played over seven days.
How many players are on [AU] Solo | DklnHost | 1v1v1v1v1 | 2x right now?
At the moment [AU] Solo | DklnHost | 1v1v1v1v1 | 2x is offline, having last been seen 26 days 2 hours ago.
Map and rules
Which map is active on [AU] Solo | DklnHost | 1v1v1v1v1 | 2x?
A procedural map, generated by the game, is what [AU] Solo | DklnHost | 1v1v1v1v1 | 2x runs.
Which settings and rules apply on [AU] Solo | DklnHost | 1v1v1v1v1 | 2x?
You get 2x gather on [AU] Solo | DklnHost | 1v1v1v1v1 | 2x, going by its name. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of [AU] Solo | DklnHost | 1v1v1v1v1 | 2x?
No region tag comes from [AU] Solo | DklnHost | 1v1v1v1v1 | 2x, but the name points to Oceania. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 103.155.37.110:25565 is its address.
What is the uptime of [AU] Solo | DklnHost | 1v1v1v1v1 | 2x, and is it online?
[AU] Solo | DklnHost | 1v1v1v1v1 | 2x is offline at the moment, with the last sighting 26 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 3 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is [AU] Solo | DklnHost | 1v1v1v1v1 | 2x using?
On Linux, [AU] Solo | DklnHost | 1v1v1v1v1 | 2x runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does [AU] Solo | DklnHost | 1v1v1v1v1 | 2x reset its map?
There are too few of [AU] Solo | DklnHost | 1v1v1v1v1 | 2x's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 26 days 2 hours have passed since this world was made.
Tags and listings
Where does [AU] Solo | DklnHost | 1v1v1v1v1 | 2x appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take [AU] Solo | DklnHost | 1v1v1v1v1 | 2x: Rust servers with a 2x gather rate, Oceania Rust servers and Rust community servers, unmodded. These are the filters that bring it up on the server list: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 2x.
How should you read the tags on [AU] Solo | DklnHost | 1v1v1v1v1 | 2x?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags [AU] Solo | DklnHost | 1v1v1v1v1 | 2x publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join [AU] Solo | DklnHost | 1v1v1v1v1 | 2x?
Enter client.connect 103.155.37.110:25565 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.