dill.moe
Offline 104.130.220.23:28015 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 14h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 14hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long 125 / 200
- Rusty Moose |EU Monthly| 71 / 200
- [EU East] Facepunch 4 21 / 350
- [EU] Facepunch 1 56 / 400
- Rustopia.gg - US Large 99 / 200
- Rustafied.com - EU Long - Large 37 / 100
Quick answers
From the figures on this page.
Population
How does dill.moe compare with other Rust servers in the rankings?
A seven-day player-hours count places dill.moe at #15,829: the top 72% of every ranked server.
How many players are on dill.moe right now?
The last sighting of dill.moe was 19 days 3 hours ago; it is offline right now.
Map and rules
On what map does dill.moe take place?
The game generates the procedural map on dill.moe at size 6,000 with seed 345028188. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on dill.moe?
No gather rate appears in the name of dill.moe. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. The vanilla label is one it applies to itself: played as Facepunch ships it, with rates, kits and rules unchanged. The VAC anti-cheat from Valve is enabled.
Server details
What location does dill.moe run from?
No region is published by dill.moe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 104.130.220.23:28015.
Is dill.moe up, and how good is its uptime?
dill.moe is offline at the moment, with the last sighting 19 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.
What Rust version is dill.moe using?
Rust network protocol 2634 and build 167231 on Linux is what dill.moe runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does dill.moe reset its map?
The estimate for dill.moe's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 21 days 7 hours. In its tags it publishes the wipe schedule: monthly.
Tags and listings
On Rust Wipe Tracker, which lists and filters is dill.moe part of?
You will find dill.moe on the following Rust Wipe Tracker lists: Rust community servers, unmodded and Vanilla Rust servers. On the server list, apply Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly and it appears.
What is the meaning of the server tags on dill.moe?
Read off the game's server browser, the tags for dill.moe are: gmrust (Game mode): Survival in standard Rust; mp350 (Max players): The server has 350 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to dill.moe?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 104.130.220.23:28015.