[EU] Facepunch 1
Online 79.137.98.16:28015 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 7h.
The force wipe · high confidenceComing wipes
- 7d 7hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 7hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 398, 23 hours in, with 229 in the queue.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 7hNext wipe expected · the force wipe
-
Thu 1 Oct, 17:45 UTC FW 18:45 UK · 27d agoForce wipe delivered
- Peak
- 398 +229 queue
- Crowd
- –
- Lasted
- running
- Players before
- 61
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long 363 / 375
- Rusty Moose |EU Monthly| 192 / 200
- Rustafied.com - EU Long - Large 63 / 100
- Magic Rust — Long | Kлaccикa x1 | Pyccкий 129 / 300
- Rusty Moose |EU Small| 64 / 200
- Rustafied.com - EU Long - Small II 31 / 100
Quick answers
From the figures on this page.
Population
How does [EU] Facepunch 1 compare with other Rust servers in the rankings?
In the top 0.3% of all ranked servers sits [EU] Facepunch 1, at #77 on hours played over seven days.
Is [EU] Facepunch 1 busy at the moment?
The current count is 118 players on 400 slots for [EU] Facepunch 1. The seven-day figures show an average of 161 players and a peak of 381. The busiest hour over the last 48 hours was 19:00 UTC, averaging 294 players.
Map and rules
On what map does [EU] Facepunch 1 take place?
Generated by the game with seed 1350212567, the procedural map on [EU] Facepunch 1 is size 4,500. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for [EU] Facepunch 1?
You will not find a gather rate in the name of [EU] Facepunch 1. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. It sits in the Official tab inside Rust. The vanilla label is one it applies to itself: unchanged rates, kits and rules: Facepunch's standard game. VAC, Valve's anti-cheat, is switched on.
About the server
What location does [EU] Facepunch 1 run from?
Its name points to Europe, while [EU] Facepunch 1 publishes no region tag. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 79.137.98.16:28015.
How smoothly does [EU] Facepunch 1 run?
Server fps over the last 48 hours averaged 112; the lowest was 63. Buildings, deployables and all the rest of the world pushed its entity count as high as 343,886. 11,992 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is [EU] Facepunch 1, and is it currently online?
[EU] Facepunch 1 is up and online at the moment. Its reported uptime suggests a restart roughly 21 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is [EU] Facepunch 1 using?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 1 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does [EU] Facepunch 1 handle its wipe days?
At their busiest, its recent wipes drew an average of 398 players. With 229 more in the queue, the latest wipe peaked 23 hours in.
How often does [EU] Facepunch 1 wipe, and at what times?
[EU] Facepunch 1 wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. The world it is running was made 27 days 17 hours. A wipe every month is the schedule given in its tags.
Tags and listings
Where does [EU] Facepunch 1 appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take [EU] Facepunch 1: Rust tutorial servers, Rust servers in Europe, Official Rust servers and Vanilla Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 100; Average players: 100+ on average; Boxes: Official only.
Who is behind [EU] Facepunch 1?
[EU] Facepunch 1 and 124 other servers we track both publish a playrust.com hostname, which points to the same operator in all likelihood.
How should you read the tags on [EU] Facepunch 1?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): The server has 400 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin are the tags [EU] Facepunch 1 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to [EU] Facepunch 1?
Enter client.connect 79.137.98.16:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
