Creative / Build 2
Offline 120.151.234.205:28045 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 18 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 0 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 150 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 27 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 84 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 19 / 100
Quick answers
From the figures on this page.
Population
How does Creative / Build 2 compare with other Rust servers in the rankings?
Over the past seven days, Creative / Build 2 has climbed to #14,254 for player hours, putting it in the top 60% of all ranked servers.
Is Creative / Build 2 busy at the moment?
At the moment Creative / Build 2 is offline, having last been seen 28 days ago.
Server rules
What are the rules on Creative / Build 2, and what settings does it run?
No gather rate appears in the name of Creative / Build 2. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Creative / Build 2?
You will find no region published by Creative / Build 2. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 120.151.234.205:28045.
Is Creative / Build 2 up, and how good is its uptime?
The current status for Creative / Build 2 is offline, last seen 28 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 1 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Creative / Build 2 operate?
On Windows, Creative / Build 2 runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Creative / Build 2 wipe, and at what times?
Its rhythm cannot yet be told: too few of Creative / Build 2's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 28 days.
Server tags
On Rust Wipe Tracker, which lists and filters is Creative / Build 2 part of?
You will find Creative / Build 2 on the following Rust Wipe Tracker lists: Rust build servers, Rust community servers, unmodded and Creative Rust servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build 2?
Read off the game's server browser, the tags for Creative / Build 2 are: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Creative / Build 2?
Enter client.connect 120.151.234.205:28045 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.