BuildCreative Local
Offline 146.70.194.43:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 12 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 3 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 58 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 48 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 95 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 66 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of BuildCreative Local against other Rust servers?
In the top 64% of all ranked servers sits BuildCreative Local, at #15,400 on hours played over seven days.
How many players are on BuildCreative Local right now?
At the moment BuildCreative Local is offline, having last been seen 27 days 18 hours ago.
Map and rules
Which map is active on BuildCreative Local?
The map on BuildCreative Local is procedural, produced by the game.
Which settings and rules apply on BuildCreative Local?
You will not find a gather rate in the name of BuildCreative Local. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does BuildCreative Local run from?
No region is published by BuildCreative Local. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 146.70.194.43:28015 is its address.
Is BuildCreative Local up, and how good is its uptime?
BuildCreative Local is offline at the moment, with the last sighting 27 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 30 September 2026.
What Rust version is BuildCreative Local using?
On Windows, BuildCreative Local runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does BuildCreative Local reset its map?
Its rhythm cannot yet be told: too few of BuildCreative Local's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 27 days 19 hours have passed since this world was made.
Tags and filters
Where does BuildCreative Local appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include BuildCreative Local are: Rust build servers, Rust community servers, unmodded and Creative Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on BuildCreative Local?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags BuildCreative Local publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join BuildCreative Local?
Enter client.connect 146.70.194.43:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.