DinDin
Online 147.93.160.205:28515 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 20h.
The force wipe · high confidenceComing wipes
- 7d 20hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 20hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 20hNext wipe expected · the force wipe
-
Tue 6 Oct, 11:59 UTC 12:59 UK · 22d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Mon 28 Sep, 16:52 UTC 17:52 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 7.8 days
- Players before
- 1
-
Sun 27 Sep, 14:15 UTC 15:15 UK · 31d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Sun 27 Sep, 05:55 UTC 06:55 UK · 31d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sat 26 Sep, 13:03 UTC 14:03 UK · 32d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long 274 / 300
- Rusty Moose |EU Monthly| 184 / 250
- [EU East] Facepunch 4 90 / 350
- [EU] Facepunch 1 167 / 400
- Rustopia.gg - US Large 137 / 200
- Rustafied.com - EU Long - Large 107 / 150
Quick answers
From the figures on this page.
Player activity
How does DinDin compare with other Rust servers in the rankings?
A seven-day player-hours count places DinDin at #15,339: the top 69% of every ranked server.
Is DinDin busy at the moment?
The current count is 0 players on 50 slots for DinDin. The seven-day average for this server is 0 players.
Map and rules
Which map is active on DinDin?
Generated by the game with seed 2082846974, the procedural map on DinDin is size 3,700. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on DinDin, and what settings does it run?
The name of DinDin gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. Vanilla is the label it uses for itself: unchanged rates, kits and rules: Facepunch's standard game. Join only if you hold Rust premium status. VAC, Valve's anti-cheat, is switched on.
Server details
What location does DinDin run from?
No region is published by DinDin. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 147.93.160.205:28515 is its address.
How smoothly does DinDin run?
The 48-hour average for server fps stands at 59, never dipping below 42. Buildings, deployables and all the rest of the world pushed its entity count as high as 79,932. 3,059 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is DinDin up, and how good is its uptime?
DinDin is up and online at the moment. The uptime it reports puts its last restart at about 6 days 2 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 26 September 2026.
What Rust version is DinDin using?
Rust network protocol 2635 and build 168909 on Windows is what DinDin runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does DinDin handle its wipe days?
The average busiest point of its recent wipes was 1 players. 2 hours after the latest wipe, the crowd reached its peak.
On what schedule does DinDin reset its map?
The only wipe DinDin takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 22 days 7 hours have passed since this world was made. A wipe every month is the schedule given in its tags.
Tags and listings
On Rust Wipe Tracker, which lists and filters is DinDin part of?
The Rust Wipe Tracker lists that include DinDin are: Rust community servers, unmodded and Vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on DinDin?
The game's server browser picks up these DinDin tags: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^q (Premium): Join only if you hold Rust premium status. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to DinDin?
Enter client.connect 147.93.160.205:28515 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Join only if you hold Rust premium status.
