Creative / Build
Offline 149.19.21.17:28015 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 5 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 2 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 139 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 125 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 28 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 0 / 100
Quick answers
From the figures on this page.
Population
How does Creative / Build compare with other Rust servers in the rankings?
A seven-day player-hours count places Creative / Build at #15,546: the top 66% of every ranked server.
Is Creative / Build busy at the moment?
At the moment Creative / Build is offline, having last been seen 32 days 16 hours ago.
Map and rules
Which map is active on Creative / Build?
The map on Creative / Build is procedural, produced by the game.
Which settings and rules apply on Creative / Build?
You will not find a gather rate in the name of Creative / Build. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does Creative / Build run from?
No region is published by Creative / Build. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 149.19.21.17:28015.
What is the uptime of Creative / Build, and is it online?
Creative / Build is offline at the moment, with the last sighting 32 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 27 September 2026.
On what Rust version does Creative / Build operate?
On Windows, Creative / Build runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Creative / Build wipe, and at what times?
Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 32 days 16 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Creative / Build part of?
You will find Creative / Build on the following Rust Wipe Tracker lists: Rust build servers, Rust community servers, unmodded and Creative Rust servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build?
gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags Creative / Build publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Creative / Build?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 149.19.21.17:28015.