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Network live 11,829 servers online 89,289 players aboard 0 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Long Hours

Online 157.85.91.42:28015 checked 3h ago

teams off moddedoxidehardcore
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak 1
#12,575ranktop 57%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

025507510021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 08:20 UTC 09:20 UK · 6d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 8 on average 1 / 100
  2. Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average 1 / 50
  3. Alone & AfraidOC · no group limit · biweekly · 2 on average 1 / 50
  4. [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average 2 / 50
  5. TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average 1 / 100
  6. ShockRust | Blue | NoLimitno group limit · 157 on average 205 / 500
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Long Hours against other Rust servers?

Over the past seven days, Long Hours has climbed to #12,575 for player hours, putting it in the top 57% of all ranked servers.

What is the current population on Long Hours?

Checking now: 0 players on 50 slots at Long Hours. Averaged over the past week: 0 players, peaking at 1.

Rules and settings

What is the current map on Long Hours?

Size 6,000 is the procedural map on Long Hours, which the game generates.

What settings and rules should you know for Long Hours?

You will not find a gather rate in the name of Long Hours. The group limit goes unpublished. You get hardcore here, Facepunch's most punishing ruleset. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

Operator and location

What is the location of Long Hours?

No region is published by Long Hours. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 157.85.91.42:28015 is its address.

What is the performance like on Long Hours?

Averaged over the last 48 hours, server fps was 73, with a low of 61. The world held as many as 200,317 entities: buildings, deployables and the rest. 9,049 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Long Hours up, and how good is its uptime?

Long Hours is up and online at the moment. Its reported uptime suggests a restart roughly 6 days 6 hours ago. It was up 136 of 168 hours over the last 7 full days, 81% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is Long Hours using?

The version on Long Hours is Rust network protocol 2634 and build 167781, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How does Long Hours handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. 1 hours after the latest wipe, the crowd reached its peak.

When does Long Hours wipe? What schedule does it follow?

There are too few of Long Hours's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 6 days 11 hours have passed since this world was made.

Tags and filters

On Rust Wipe Tracker, which lists and filters is Long Hours part of?

You will find Long Hours on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

How should you read the tags on Long Hours?

gmhardcore (Game mode): A harsher ruleset, Hardcore; mp50 (Max players): It holds 50 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Long Hours publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What steps do you take to join Long Hours?

Enter client.connect 157.85.91.42:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, Hardcore.
mp50
Max players It holds 50 slots.
ts0
Group limit Team play is disabled.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.