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Network live 11,758 servers online 68,729 players aboard 208 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 30d ago

monthly wipes vanilla
Tracking number · connect
Wipe progress · wiped 34d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 6d 19h · high confidence
1/ ? players now
07-day averagepeak –
#14,447ranktop 60%
34d agolast wipemonthly schedule
6d 19hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 6d 19h.

The force wipe · high confidence
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 34d 19hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 6d 19h
    Next wipe expected · the force wipe
  2. Fri 25 Sep, 18:19 UTC 19:19 UK · 34d ago
    Wipe delivered
    Peak
    1 +2 queue
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average 7 / 100
  2. Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average 6 / 100
  3. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average 6 / 200
  4. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average 4 / 50
  5. UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average 5 / 40
  6. Builders Like UsNA · groups of 32+ · monthly · 2 on average 0 / 100
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of WhyPlayTestStuff2 against other Rust servers?

Over the past seven days, WhyPlayTestStuff2 has climbed to #14,447 for player hours, putting it in the top 60% of all ranked servers.

Is WhyPlayTestStuff2 busy at the moment?

The last sighting of WhyPlayTestStuff2 was 30 days 1 hours ago; it is offline right now.

Map and rules

Which map is active on WhyPlayTestStuff2?

The game generates the procedural map on WhyPlayTestStuff2 at size 4,250 with seed 1991152213. You can see the map on RustMaps from this page, since one size and seed give one map.

Which settings and rules apply on WhyPlayTestStuff2?

No gather rate appears in the name of WhyPlayTestStuff2. 8 players is the group limit, since the game's default applies. You get build & creative here, building in a sandbox, gathering off. You will find it listed under Community in the server browser: it is a community server. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of WhyPlayTestStuff2?

You will find no region published by WhyPlayTestStuff2, and its region code is us4. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 162.142.111.85:28030 is its address.

How reliable is WhyPlayTestStuff2, and is it currently online?

The current status for WhyPlayTestStuff2 is offline, last seen 30 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 17 September 2026.

What Rust version is WhyPlayTestStuff2 using?

The version on WhyPlayTestStuff2 is Rust network protocol 2634 and build 166257, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What should you expect from wipe day on WhyPlayTestStuff2?

1 players is the average peak across its recent wipes. With 2 more in the queue, the latest wipe peaked 0 hours in.

On what schedule does WhyPlayTestStuff2 reset its map?

The only wipe WhyPlayTestStuff2 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 34 days 5 hours have passed since this world was made. A wipe every month is the schedule given in its tags.

Server tags

Where does WhyPlayTestStuff2 appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take WhyPlayTestStuff2: Rust build servers, Creative Rust servers and Vanilla Rust servers. On the server list, apply Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly and it appears.

How should you read the tags on WhyPlayTestStuff2?

Read off the game's server browser, the tags for WhyPlayTestStuff2 are: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet handles networking, as standard for the game; $rus4 (Region code): Region code for this server: us4; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^c (Creative): Build freely in a sandbox: no gathering needed; ^k (Build server): Base design and practice. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to WhyPlayTestStuff2?

Enter client.connect 162.142.111.85:28030 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players Slot count: 0.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol Join only if your game runs protocol 2634.
cs166257
Build The game build is 166257.
ptrak
Networking RakNet handles networking, as standard for the game.
$rus4
Region code Region code for this server: us4.

Wipe schedule

^m
Monthly It wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Gameplay

^c
Creative Build freely in a sandbox: no gathering needed.
^k
Build server Base design and practice.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.