Skip to the page
Network live 11,830 servers online 81,821 players aboard 270 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

FortCargo [Dev Modded]

Offline 164.160.119.229:28035 checked 19d ago

teams off moddedcarbonhardcore
Tracking number · connect
Wipe progress · wiped 19d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 10 players now 10% full
07-day averagepeak –
#13,618ranktop 62%
19d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 10 Oct, 10:18 UTC 11:18 UK · 19d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 9 Oct, 17:29 UTC 18:29 UK · 19d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  3. Thu 8 Oct, 20:32 UTC 21:32 UK · 20d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average 1 / 100
  2. Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average 3 / 50
  3. Alone & AfraidOC · no group limit · biweekly · 2 on average 3 / 50
  4. [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average 1 / 50
  5. TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average 2 / 100
  6. ほしラス2EA · no group limit · 1 on average 2 / 50
Help desk

Quick answers

From the figures on this page.

Player count

How does FortCargo [Dev Modded] compare with other Rust servers in the rankings?

A seven-day player-hours count places FortCargo [Dev Modded] at #13,618: the top 62% of every ranked server.

Is FortCargo [Dev Modded] busy at the moment?

The last sighting of FortCargo [Dev Modded] was 19 days 2 hours ago; it is offline right now.

Server rules

On what map does FortCargo [Dev Modded] take place?

The game generates the procedural map that FortCargo [Dev Modded] runs.

What are the rules on FortCargo [Dev Modded], and what settings does it run?

No gather rate appears in the name of FortCargo [Dev Modded]. No group limit is published. hardcore is the mode, The toughest mode Facepunch runs. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.

About the server

What location does FortCargo [Dev Modded] run from?

You will find no region published by FortCargo [Dev Modded]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 164.160.119.229:28035.

What is the uptime of FortCargo [Dev Modded], and is it online?

FortCargo [Dev Modded] is offline at the moment, with the last sighting 19 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.

What Rust version is FortCargo [Dev Modded] using?

The version on FortCargo [Dev Modded] is Rust network protocol 2634 and build 166652, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What should you expect from wipe day on FortCargo [Dev Modded]?

1 players is the average peak across its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

On what schedule does FortCargo [Dev Modded] reset its map?

No next wipe can be predicted for FortCargo [Dev Modded], which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 19 days 4 hours have passed since this world was made.

Server tags

On Rust Wipe Tracker, which lists and filters is FortCargo [Dev Modded] part of?

These Rust Wipe Tracker lists take FortCargo [Dev Modded]: Modded Rust servers. On the server list, apply Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y and it appears.

What is the meaning of the server tags on FortCargo [Dev Modded]?

The game's server browser picks up these FortCargo [Dev Modded] tags: gmhardcore (Game mode): A harsher ruleset, Hardcore; mp10 (Max players): It holds 10 slots; ts0 (Group limit): Team feature: disabled; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join FortCargo [Dev Modded]?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 164.160.119.229:28035.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode A harsher ruleset, Hardcore.
mp10
Max players It holds 10 slots.
ts0
Group limit Team feature: disabled.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.