Trust Issues
Online EU 208.115.206.26:28215 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 10h.
The force wipe · high confidenceComing wipes
- 7d 10hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 10hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 10hNext wipe expected · the force wipe
-
Fri 2 Oct, 04:04 UTC 05:04 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long 228 / 250
- Rusty Moose |EU Monthly| 120 / 200
- [EU East] Facepunch 4 57 / 350
- [EU] Facepunch 1 62 / 400
- Rustafied.com - EU Long - Large 54 / 100
- Magic Rust — Long | Kлaccикa x1 | Pyccкий 81 / 300
Quick answers
From the figures on this page.
Player count
Where does Trust Issues place among Rust servers?
On player hours over the last seven days, Trust Issues ranks #15,183 overall and #2,544 in Europe, in the top 68% of all ranked servers.
Is Trust Issues busy at the moment?
The current count is 0 players on 50 slots for Trust Issues. The seven-day figures show an average of 0 players and a peak of 1.
Server rules
What is the current map on Trust Issues?
The game generates the procedural map on Trust Issues at size 4,250 with seed 1332784174. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on Trust Issues, and what settings does it run?
You will not find a gather rate in the name of Trust Issues. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Trust Issues?
The EU tag is how Trust Issues lists its location: Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 208.115.206.26:28215.
What is the performance like on Trust Issues?
The 48-hour average for server fps stands at 109, never dipping below 78. Buildings, deployables and all the rest of the world pushed its entity count as high as 99,596. 3,031 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is Trust Issues up, and how good is its uptime?
Trust Issues is up and online at the moment. About 1 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is Trust Issues using?
Rust network protocol 2634 and build 167584 on Windows is what Trust Issues runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How does Trust Issues handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Trust Issues wipe, and at what times?
Once a month is all Trust Issues wipes, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running was made 27 days 4 hours. Its tags carry a monthly wipe schedule.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Trust Issues part of?
These Rust Wipe Tracker lists take Trust Issues: Rust servers in Europe, Rust community servers, unmodded and Vanilla Rust servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What is the meaning of the server tags on Trust Issues?
The game's server browser picks up these Trust Issues tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; EU (Europe): The server browser files it under Europe. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Trust Issues?
Enter client.connect 208.115.206.26:28215 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.