Creative / Build
Offline 217.142.18.151:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 6 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 11 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 257 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 127 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 34 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 37 / 100
Quick answers
From the figures on this page.
Player count
Where does Creative / Build place among Rust servers?
In the top – of all ranked servers sits Creative / Build, at #13,021 on hours played over seven days.
How many players are on Creative / Build right now?
The last sighting of Creative / Build was 45 days ago; it is offline right now.
Map and rules
Which map is active on Creative / Build?
A procedural map, generated by the game, is what Creative / Build runs.
What settings and rules should you know for Creative / Build?
You will not find a gather rate in the name of Creative / Build. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Creative / Build based?
There is no region published for Creative / Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 217.142.18.151:28015 is its address.
Is Creative / Build up, and how good is its uptime?
Creative / Build is offline at the moment, with the last sighting 45 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Creative / Build using?
On Windows, Creative / Build runs Rust network protocol 2633 and build 163794. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Creative / Build wipe? What schedule does it follow?
To tell its rhythm we would need more of Creative / Build's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 45 days 1 hours.
Tags and filters
Where does Creative / Build appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Creative / Build are: Rust build servers, Rust community servers, unmodded and Creative Rust servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build?
The game's server browser picks up these Creative / Build tags: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Creative / Build?
Enter client.connect 217.142.18.151:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.