stagingtest
Offline 217.155.45.48:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 23h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 23hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long 459 / 525
- Rusty Moose |EU Monthly| 320 / 375
- [EU East] Facepunch 4 180 / 350
- [EU] Facepunch 1 303 / 400
- Rustopia.gg - US Large 114 / 200
- Magic Rust — Long | Kлaccикa x1 | Pyccкий 184 / 300
Quick answers
From the figures on this page.
Player activity
How does stagingtest compare with other Rust servers in the rankings?
Over the past seven days, stagingtest has climbed to #16,717 for player hours, putting it in the top 70% of all ranked servers.
How many players are on stagingtest right now?
The last sighting of stagingtest was 26 days 22 hours ago; it is offline right now.
Map and rules
On what map does stagingtest take place?
A procedural map, generated by the game, is what stagingtest runs.
What settings and rules should you know for stagingtest?
No gather rate appears in the name of stagingtest. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is stagingtest based?
There is no region published for stagingtest. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 217.155.45.48:28015 is its address.
Is stagingtest up, and how good is its uptime?
stagingtest is offline at the moment, with the last sighting 26 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 30 September 2026.
On what Rust version does stagingtest operate?
The version on stagingtest is Rust network protocol 2634 and build 166406, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does stagingtest wipe, and at what times?
This next-wipe estimate for stagingtest is based on the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 26 days 23 hours. A wipe every month is the schedule given in its tags.
Server tags
Where does stagingtest appear in Rust Wipe Tracker lists and filters?
You will find stagingtest on the following Rust Wipe Tracker lists: Rust community servers, unmodded and Vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on stagingtest?
The game's server browser picks up these stagingtest tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166406 (Build): It runs game build 166406; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join stagingtest?
Enter client.connect 217.155.45.48:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.