Creative / Build
Offline 24.0.191.160:28015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 11 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 1 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 70 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 64 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 93 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 1 / 100
Quick answers
From the figures on this page.
Population
How does Creative / Build compare with other Rust servers in the rankings?
In the top 65% of all ranked servers sits Creative / Build, at #14,275 on hours played over seven days.
Is Creative / Build busy at the moment?
At the moment Creative / Build is offline, having last been seen 17 days 5 hours ago.
Rules and settings
Which map is active on Creative / Build?
The map on Creative / Build is procedural, produced by the game.
What are the rules on Creative / Build, and what settings does it run?
You will not find a gather rate in the name of Creative / Build. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does Creative / Build run from?
You will find no region published by Creative / Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 24.0.191.160:28015.
Is Creative / Build up, and how good is its uptime?
The current status for Creative / Build is offline, last seen 17 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 4 October 2026.
On what Rust version does Creative / Build operate?
Rust network protocol 2634 and build 167398 on Windows is what Creative / Build runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does Creative / Build wipe, and at what times?
There are too few of Creative / Build's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 24 days 14 hours.
Tags and listings
Where does Creative / Build appear across the Rust Wipe Tracker lists and filters?
You will find Creative / Build on the following Rust Wipe Tracker lists: Rust build servers, Rust community servers, unmodded and Creative Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build?
The game's server browser picks up these Creative / Build tags: gmvanilla (Game mode): Vanilla survival gameplay; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Creative / Build?
Enter client.connect 24.0.191.160:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.