Creative / Build
Offline 24.30.139.105:28015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 13 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 4 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 227 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 59 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 40 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 19 / 100
Quick answers
From the figures on this page.
Population
How does Creative / Build compare with other Rust servers in the rankings?
A seven-day player-hours count places Creative / Build at #15,602: the top 71% of every ranked server.
Is Creative / Build busy at the moment?
The last sighting of Creative / Build was 17 days 11 hours ago; it is offline right now.
Map and rules
On what map does Creative / Build take place?
A procedural map, generated by the game, is what Creative / Build runs.
What settings and rules should you know for Creative / Build?
The name of Creative / Build gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Server details
What location does Creative / Build run from?
No region is published by Creative / Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 24.30.139.105:28015 is its address.
What is the uptime of Creative / Build, and is it online?
The current status for Creative / Build is offline, last seen 17 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 12 October 2026.
What Rust version is Creative / Build using?
The version on Creative / Build is Rust network protocol 2634 and build 167398, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Creative / Build wipe, and at what times?
Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 17 days 12 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Creative / Build part of?
The Rust Wipe Tracker lists that include Creative / Build are: Rust build servers, Rust community servers, unmodded and Creative Rust servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Creative / Build?
Read off the game's server browser, the tags for Creative / Build are: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Creative / Build?
Enter client.connect 24.30.139.105:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.