Creative / Build
Offline 35.144.79.15:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 9 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 1 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 167 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 135 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 26 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 2 / 100
Quick answers
From the figures on this page.
Player activity
Where does Creative / Build place among Rust servers?
A seven-day player-hours count places Creative / Build at #13,621: the top 62% of every ranked server.
Is Creative / Build busy at the moment?
At the moment Creative / Build is offline, having last been seen 18 days 23 hours ago.
Rules and settings
Which map is active on Creative / Build?
A procedural map, generated by the game, is what Creative / Build runs.
What are the rules on Creative / Build, and what settings does it run?
You will not find a gather rate in the name of Creative / Build. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of Creative / Build?
There is no region published for Creative / Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 35.144.79.15:28015.
How reliable is Creative / Build, and is it currently online?
Offline for now: Creative / Build was last seen 18 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
What Rust version is Creative / Build using?
The version on Creative / Build is Rust network protocol 2634 and build 167398, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Creative / Build reset its map?
There are too few of Creative / Build's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 18 days 23 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Creative / Build part of?
You will find Creative / Build on the following Rust Wipe Tracker lists: Rust build servers, Rust community servers, unmodded and Creative Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Creative / Build?
The game's server browser picks up these Creative / Build tags: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Creative / Build?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 35.144.79.15:28015.