My Local Build Server
Offline 45.112.192.108:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 7 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 2 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 160 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 135 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 30 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 47 / 100
Quick answers
From the figures on this page.
Player count
How does My Local Build Server compare with other Rust servers in the rankings?
In the top 63% of all ranked servers sits My Local Build Server, at #15,025 on hours played over seven days.
What is the current population on My Local Build Server?
The last sighting of My Local Build Server was 26 days 17 hours ago; it is offline right now.
Map and rules
Which map is active on My Local Build Server?
The map on My Local Build Server is procedural, produced by the game.
Which settings and rules apply on My Local Build Server?
You will not find a gather rate in the name of My Local Build Server. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is My Local Build Server based?
No region is published by My Local Build Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 45.112.192.108:28015 is its address.
How reliable is My Local Build Server, and is it currently online?
The current status for My Local Build Server is offline, last seen 26 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 1 October 2026.
What Rust version is My Local Build Server using?
Rust network protocol 2633 and build 165217 on Windows is what My Local Build Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does My Local Build Server wipe, and at what times?
To tell its rhythm we would need more of My Local Build Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 26 days 17 hours.
Tags and listings
Where does My Local Build Server appear in Rust Wipe Tracker lists and filters?
You will find My Local Build Server on the following Rust Wipe Tracker lists: Rust build servers and Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on My Local Build Server?
The game's server browser picks up these My Local Build Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join My Local Build Server?
Enter client.connect 45.112.192.108:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.