Local Build
Offline 46.191.190.67:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 13 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 5 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 269 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 76 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 35 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 22 / 100
Quick answers
From the figures on this page.
Player count
Where does Local Build place among Rust servers?
A seven-day player-hours count places Local Build at #14,109: the top 60% of every ranked server.
How many players are on Local Build right now?
At the moment Local Build is offline, having last been seen 27 days 4 hours ago.
Map and rules
What is the current map on Local Build?
The map on Local Build is procedural, produced by the game.
What are the rules on Local Build, and what settings does it run?
You will not find a gather rate in the name of Local Build. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
What location does Local Build run from?
No region is published by Local Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 46.191.190.67:28015 is its address.
Is Local Build up, and how good is its uptime?
Local Build is offline at the moment, with the last sighting 27 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 1 October 2026.
What Rust version is Local Build using?
Rust network protocol 2633 and build 165217 on Linux is what Local Build runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Local Build wipe? What schedule does it follow?
There are too few of Local Build's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 28 days 19 hours.
Server tags
Where does Local Build appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local Build: Rust build servers and Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Local Build?
The game's server browser picks up these Local Build tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Local Build?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 46.191.190.67:28015.