dill.moe
Offline 46.225.82.121:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 8h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 8hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long 358 / 400
- Rusty Moose |EU Monthly| 177 / 200
- [EU East] Facepunch 4 114 / 350
- [EU] Facepunch 1 114 / 400
- Rustopia.gg - US Large 53 / 200
- Magic Rust — Long | Kлaccикa x1 | Pyccкий 111 / 300
Quick answers
From the figures on this page.
Player activity
What is the ranking of dill.moe against other Rust servers?
Over the past seven days, dill.moe has climbed to #15,481 for player hours, putting it in the top – of all ranked servers.
What is the current population on dill.moe?
The last sighting of dill.moe was 40 days 21 hours ago; it is offline right now.
Rules and settings
What is the current map on dill.moe?
The game generates the procedural map on dill.moe at size 4,500 with seed 664811957. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on dill.moe?
You will not find a gather rate in the name of dill.moe. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does dill.moe run from?
No region is published by dill.moe. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 46.225.82.121:28015.
Is dill.moe up, and how good is its uptime?
dill.moe is offline at the moment, with the last sighting 40 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does dill.moe operate?
The version on dill.moe is Rust network protocol 2633 and build 163794, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does dill.moe wipe? What schedule does it follow?
This next-wipe estimate for dill.moe is based on the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. The world it is running was made 45 days 6 hours. A wipe every month is the schedule given in its tags.
Server tags
Where does dill.moe appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take dill.moe: Rust community servers, unmodded and Vanilla Rust servers. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on dill.moe?
The game's server browser picks up these dill.moe tags: gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): It holds 350 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join dill.moe?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 46.225.82.121:28015.