Creative / Build
Offline 46.55.244.48:28015 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 6 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 4 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 164 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 138 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 30 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 36 / 100
Quick answers
From the figures on this page.
Player count
Where does Creative / Build place among Rust servers?
Over the past seven days, Creative / Build has climbed to #15,483 for player hours, putting it in the top 67% of all ranked servers.
What is the current population on Creative / Build?
At the moment Creative / Build is offline, having last been seen 36 days 3 hours ago.
Map and rules
On what map does Creative / Build take place?
The game generates the procedural map that Creative / Build runs.
What are the rules on Creative / Build, and what settings does it run?
No gather rate appears in the name of Creative / Build. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of Creative / Build?
There is no region published for Creative / Build. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 46.55.244.48:28015 is its address.
Is Creative / Build up, and how good is its uptime?
Offline for now: Creative / Build was last seen 36 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 21 September 2026.
What Rust version is Creative / Build using?
The version on Creative / Build is Rust network protocol 2633 and build 164530, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Creative / Build wipe, and at what times?
To tell its rhythm we would need more of Creative / Build's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 36 days 3 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Creative / Build part of?
These Rust Wipe Tracker lists take Creative / Build: Rust build servers, Rust community servers, unmodded and Creative Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags Creative / Build publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Creative / Build?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 46.55.244.48:28015.