10x PVE | Build & Chill | Deep Sea building
Online EU 49.12.149.39:28000 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 17h.
The force wipe · high confidenceComing wipes
- 7d 17hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 17hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 17hNext wipe expected · the force wipe
-
Thu 1 Oct, 18:03 UTC FW 19:03 UK · 27d agoForce wipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
Where does 10x PVE | Build & Chill | Deep Sea building place among Rust servers?
Ranked #1,755 on player hours over the last seven days, 10x PVE | Build & Chill | Deep Sea building is #686 in Europe and in the top 8% of all ranked servers.
What is the current population on 10x PVE | Build & Chill | Deep Sea building?
The current count is 2 players on 50 slots for 10x PVE | Build & Chill | Deep Sea building. Averaged over the past week: 3 players, peaking at 10. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 5 players.
Rules and settings
Which map is active on 10x PVE | Build & Chill | Deep Sea building?
Generated by the game with seed 484310, the procedural map on 10x PVE | Build & Chill | Deep Sea building is size 5,000. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for 10x PVE | Build & Chill | Deep Sea building?
You get 10x gather on 10x PVE | Build & Chill | Deep Sea building, going by its name. The group limit is 10 players. You get pve here, other players cannot be fought. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
In which region is 10x PVE | Build & Chill | Deep Sea building based?
Its EU tag puts 10x PVE | Build & Chill | Deep Sea building in Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 49.12.149.39:28000 is its address.
Does 10x PVE | Build & Chill | Deep Sea building perform well?
Server fps over the last 48 hours averaged 42; the lowest was 5. Buildings, deployables and all the rest of the world pushed its entity count as high as 226,958. The highest memory reading was 5,305 MB. Players feel a rising entity count and low fps as lag.
Is 10x PVE | Build & Chill | Deep Sea building up, and how good is its uptime?
Right now, 10x PVE | Build & Chill | Deep Sea building is online. The uptime it reports puts its last restart at about 16 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is 10x PVE | Build & Chill | Deep Sea building using?
Rust network protocol 2635 and build 168909 on Linux is what 10x PVE | Build & Chill | Deep Sea building runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on 10x PVE | Build & Chill | Deep Sea building?
The average busiest point of its recent wipes was 4 players. After 23 hours the latest wipe's crowd hit its peak.
How often does 10x PVE | Build & Chill | Deep Sea building wipe, and at what times?
Once a month is all 10x PVE | Build & Chill | Deep Sea building wipes, along with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 27 days 7 hours have passed since this world was made. In its tags it publishes the wipe schedule: monthly.
Tags and listings
On Rust Wipe Tracker, which lists and filters is 10x PVE | Build & Chill | Deep Sea building part of?
You will find 10x PVE | Build & Chill | Deep Sea building on the following Rust Wipe Tracker lists: 10x Rust servers, Rust servers in Europe, Modded Rust servers, Rust build servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
What is the meaning of the server tags on 10x PVE | Build & Chill | Deep Sea building?
The game's server browser picks up these 10x PVE | Build & Chill | Deep Sea building tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts10 (Group limit): Team size caps at 10; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^p (PvE): There's no player combat; the world itself is the threat; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Server browser category: Europe. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join 10x PVE | Build & Chill | Deep Sea building?
Enter client.connect 49.12.149.39:28000 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.