Creative / Build
Offline 49.158.30.148:28025 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 8 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 3 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 191 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 87 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 24 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 17 / 100
Quick answers
From the figures on this page.
Player activity
Where does Creative / Build place among Rust servers?
Over the past seven days, Creative / Build has climbed to #16,837 for player hours, putting it in the top 70% of all ranked servers.
Is Creative / Build busy at the moment?
At the moment Creative / Build is offline, having last been seen 27 days 16 hours ago.
Map and rules
What is the current map on Creative / Build?
The map on Creative / Build is procedural, produced by the game.
What are the rules on Creative / Build, and what settings does it run?
You will not find a gather rate in the name of Creative / Build. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is Creative / Build based?
You will find no region published by Creative / Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 49.158.30.148:28025.
Is Creative / Build up, and how good is its uptime?
Creative / Build is offline at the moment, with the last sighting 27 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 23 September 2026.
What Rust version is Creative / Build using?
On Windows, Creative / Build runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Creative / Build reset its map?
There are too few of Creative / Build's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 34 days 17 hours.
Tags and listings
Where does Creative / Build appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Creative / Build: Rust build servers, Rust community servers, unmodded and Creative Rust servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Creative / Build?
gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags Creative / Build publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Creative / Build?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 49.158.30.148:28025.