Creative / Build
Offline 50.88.213.12:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 6 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 8 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 198 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 104 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 37 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 1 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Creative / Build against other Rust servers?
Over the past seven days, Creative / Build has climbed to #15,467 for player hours, putting it in the top – of all ranked servers.
Is Creative / Build busy at the moment?
The last sighting of Creative / Build was 39 days 8 hours ago; it is offline right now.
Rules and settings
What is the current map on Creative / Build?
The game generates the procedural map that Creative / Build runs.
What settings and rules should you know for Creative / Build?
The name of Creative / Build gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does Creative / Build run from?
No region is published by Creative / Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 50.88.213.12:28015.
Is Creative / Build up, and how good is its uptime?
Creative / Build is offline at the moment, with the last sighting 39 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 20 September 2026.
On what Rust version does Creative / Build operate?
On Windows, Creative / Build runs Rust network protocol 2633 and build 164530. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does Creative / Build reset its map?
Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 39 days 9 hours have passed since this world was made.
Tags and listings
Where does Creative / Build appear across the Rust Wipe Tracker lists and filters?
You will find Creative / Build on the following Rust Wipe Tracker lists: Rust build servers, Rust community servers, unmodded and Creative Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags Creative / Build publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join Creative / Build?
Enter client.connect 50.88.213.12:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.