Creative / Build
Offline 64.128.81.64:28015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 17 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 0 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 180 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 31 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 84 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 19 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of Creative / Build against other Rust servers?
A seven-day player-hours count places Creative / Build at #13,940: the top 63% of every ranked server.
How many players are on Creative / Build right now?
At the moment Creative / Build is offline, having last been seen 8 days 6 hours ago.
Map and rules
Which map is active on Creative / Build?
The map on Creative / Build is procedural, produced by the game.
Which settings and rules apply on Creative / Build?
The name of Creative / Build gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Creative / Build?
You will find no region published by Creative / Build. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 64.128.81.64:28015.
Is Creative / Build up, and how good is its uptime?
Offline for now: Creative / Build was last seen 8 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 21 October 2026.
What Rust version is Creative / Build using?
The version on Creative / Build is Rust network protocol 2634 and build 167781, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Creative / Build wipe, and at what times?
To tell its rhythm we would need more of Creative / Build's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 8 days 6 hours have passed since this world was made.
Tags and listings
Where does Creative / Build appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Creative / Build are: Rust build servers, Rust community servers, unmodded and Creative Rust servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Creative / Build?
The game's server browser picks up these Creative / Build tags: gmvanilla (Game mode): Vanilla survival gameplay; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Creative / Build?
Enter client.connect 64.128.81.64:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.