[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 5h.
The force wipe · high confidenceComing wipes
- 7d 5hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 5hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 5hNext wipe expected · the force wipe
-
Thu 22 Oct, 18:31 UTC 19:31 UK · 6d agoWipe delivered
- Peak
- 16
- Crowd
- –
- Lasted
- running
- Players before
- 4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 29 / 200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 18 / 200
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 57 / 100
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps 9 / 100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 8 / 150
- US | For all Mankind PVE | No Raiding/Killing/Stealing 6 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing against other Rust servers?
Ranked #1,171 on player hours over the last seven days, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #171 in North America and in the top 5% of all ranked servers.
How many players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing right now?
The current count is 5 players on 100 slots for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Averaged over the past week: 7 players, peaking at 19. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 15 players.
Server rules
Which map is active on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Generated by the game with seed 1722427781, the procedural map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
You will not find a gather rate in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. 30 players is the most a group can hold. roleplay is the mode, jobs, towns and rules for roleplay. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The NA tag is how [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists its location: North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 66.51.99.119:28015.
What is the performance like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Server fps over the last 48 hours averaged 60; the lowest was 59. Buildings, deployables and all the rest of the world pushed its entity count as high as 127,390. The highest memory reading was 6,254 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it currently online?
Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. About 3 days ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 1 October 2026.
What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing using?
The version on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
16 players is the average peak across its recent wipes. After 46 hours the latest wipe's crowd hit its peak.
How often does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe, and at what times?
The only wipe [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 6 days 18 hours. A wipe every month is the schedule given in its tags.
Server tags
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are: Modded Rust servers, Best Rust PvE servers, Roleplay Rust servers and their wipes, Rust zombie servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week and it appears.
Which person or group runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track both publish a relicpve.com hostname, which points to the same operator in all likelihood.
What is the meaning of the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Read off the game's server browser, the tags for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Team size caps at 30; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^r (Roleplay): A server for roleplay; ^p (PvE): The world provides the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Enter client.connect 66.51.99.119:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://relicpve.com.
