Good Times Custom Maps Server I (PVE-Build)
Online NA 66.51.99.26:28015 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 8h.
The force wipe · high confidenceComing wipes
- 7d 8hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 8hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 8hNext wipe expected · the force wipe
-
Thu 1 Oct, 17:47 UTC FW 18:47 UK · 27d agoForce wipe delivered
- Peak
- 7
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai 1 / 200
- Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 0 / 50
- Outpost Omega | PVE | Build | Explore | Thrive 1 / 100
- [US] RustDecay PVE 15x Relax & Build - No Kill No Raid 2 / 50
- [US] RustDecay PVE 200x Relax & Build - No Kill No Raid 0 / 50
- |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] 10 / 200
Quick answers
From the figures on this page.
Player activity
Where does Good Times Custom Maps Server I (PVE-Build) place among Rust servers?
Ranked #3,047 on player hours over the last seven days, Good Times Custom Maps Server I (PVE-Build) is #508 in North America and in the top 14% of all ranked servers.
Is Good Times Custom Maps Server I (PVE-Build) busy at the moment?
At the moment 0 players are on Good Times Custom Maps Server I (PVE-Build), which has 50 slots. The seven-day figures show an average of 1 players and a peak of 5. Over the last 48 hours, the peak hour came at 02:00 UTC with an average of 4 players.
Rules and settings
What is the current map on Good Times Custom Maps Server I (PVE-Build)?
The game generates the procedural map on Good Times Custom Maps Server I (PVE-Build) at size 4,000 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.
What are the rules on Good Times Custom Maps Server I (PVE-Build), and what settings does it run?
You will not find a gather rate in the name of Good Times Custom Maps Server I (PVE-Build). 8 players is the group limit, since the game's default applies. build & creative is the mode, no gathering, just sandbox building. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does Good Times Custom Maps Server I (PVE-Build) run from?
Its NA tag puts Good Times Custom Maps Server I (PVE-Build) in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 66.51.99.26:28015.
What is the performance like on Good Times Custom Maps Server I (PVE-Build)?
Server fps over the last 48 hours averaged 57; the lowest was 54. The world held as many as 161,455 entities: buildings, deployables and the rest. Memory use peaked at 4,627 MB. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of Good Times Custom Maps Server I (PVE-Build), and is it online?
You can find Good Times Custom Maps Server I (PVE-Build) online at present. About 23 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Good Times Custom Maps Server I (PVE-Build) operate?
The version on Good Times Custom Maps Server I (PVE-Build) is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on Good Times Custom Maps Server I (PVE-Build)?
7 players is the average peak across its recent wipes. After 4 hours the latest wipe's crowd hit its peak.
How often does Good Times Custom Maps Server I (PVE-Build) wipe, and at what times?
The only wipe Good Times Custom Maps Server I (PVE-Build) takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 27 days 16 hours. A wipe every month is the schedule given in its tags.
Tags and listings
Where does Good Times Custom Maps Server I (PVE-Build) appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Good Times Custom Maps Server I (PVE-Build) are: Modded Rust servers, Rust build servers, Best Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is the meaning of the server tags on Good Times Custom Maps Server I (PVE-Build)?
The game's server browser picks up these Good Times Custom Maps Server I (PVE-Build) tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, alongside the force wipe; ^k (Build server): Design and practise base building; ^p (PvE): There's no player combat; the world itself is the threat; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join Good Times Custom Maps Server I (PVE-Build)?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 66.51.99.26:28015. https://gt-cm.net/ is its website.
