PlotWorld Dev | Persistent Bases
Offline 66.70.181.82:28015 checked 44d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA 343 / 350
- R2 - Aim training / Matchmaking / Facechecks - RU Main 98 / 400
- RustGames.gg | Lucky Pillars - EU 1 8 / 400
- DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP 41 / 200
- R2 - Aim training / Matchmaking / Facechecks - EU Main 4 / 400
- [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD 18 / 50
Quick answers
From the figures on this page.
Player activity
Where does PlotWorld Dev | Persistent Bases place among Rust servers?
A seven-day player-hours count places PlotWorld Dev | Persistent Bases at #15,150: the top – of every ranked server.
What is the current population on PlotWorld Dev | Persistent Bases?
The last sighting of PlotWorld Dev | Persistent Bases was 44 days 7 hours ago; it is offline right now.
Rules and settings
What settings and rules should you know for PlotWorld Dev | Persistent Bases?
You will not find a gather rate in the name of PlotWorld Dev | Persistent Bases. The game's default applies: 8 players to a group at most. minigames & battle royale is the mode, parkour, battle royale, arenas and Bedwars. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.
Server details
What location does PlotWorld Dev | Persistent Bases run from?
You will find no region published by PlotWorld Dev | Persistent Bases. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 66.70.181.82:28015 is its address.
What is the uptime of PlotWorld Dev | Persistent Bases, and is it online?
PlotWorld Dev | Persistent Bases is offline at the moment, with the last sighting 44 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is PlotWorld Dev | Persistent Bases using?
Rust network protocol 2632 and build 161125 on Linux is what PlotWorld Dev | Persistent Bases runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does PlotWorld Dev | Persistent Bases wipe, and at what times?
There are too few of PlotWorld Dev | Persistent Bases's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 66 days 3 hours.
Tags and filters
Where does PlotWorld Dev | Persistent Bases appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take PlotWorld Dev | Persistent Bases: Modded Rust servers and Rust build servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on PlotWorld Dev | Persistent Bases?
The game's server browser picks up these PlotWorld Dev | Persistent Bases tags: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^e (Minigames): Minigames include arenas, Bedwars and parkour; ^k (Build server): Design and practise base building; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to PlotWorld Dev | Persistent Bases?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 66.70.181.82:28015.