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Network live 11,594 servers online 33,825 players aboard 65 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

PlotWorld Dev | Persistent Bases

Offline 66.70.181.82:28015 checked 44d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 66d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 20 players now 0% full
07-day averagepeak –
#15,150rankno region published
66d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 706 on average 343 / 350
  2. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 212 on average 98 / 400
  3. RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 81 on average 8 / 400
  4. DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 59 on average 41 / 200
  5. R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 35 on average 4 / 400
  6. [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average 18 / 50
Help desk

Quick answers

From the figures on this page.

Player activity

Where does PlotWorld Dev | Persistent Bases place among Rust servers?

A seven-day player-hours count places PlotWorld Dev | Persistent Bases at #15,150: the top – of every ranked server.

What is the current population on PlotWorld Dev | Persistent Bases?

The last sighting of PlotWorld Dev | Persistent Bases was 44 days 7 hours ago; it is offline right now.

Rules and settings

What settings and rules should you know for PlotWorld Dev | Persistent Bases?

You will not find a gather rate in the name of PlotWorld Dev | Persistent Bases. The game's default applies: 8 players to a group at most. minigames & battle royale is the mode, parkour, battle royale, arenas and Bedwars. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.

Server details

What location does PlotWorld Dev | Persistent Bases run from?

You will find no region published by PlotWorld Dev | Persistent Bases. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 66.70.181.82:28015 is its address.

What is the uptime of PlotWorld Dev | Persistent Bases, and is it online?

PlotWorld Dev | Persistent Bases is offline at the moment, with the last sighting 44 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is PlotWorld Dev | Persistent Bases using?

Rust network protocol 2632 and build 161125 on Linux is what PlotWorld Dev | Persistent Bases runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How often does PlotWorld Dev | Persistent Bases wipe, and at what times?

There are too few of PlotWorld Dev | Persistent Bases's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 66 days 3 hours.

Tags and filters

Where does PlotWorld Dev | Persistent Bases appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take PlotWorld Dev | Persistent Bases: Modded Rust servers and Rust build servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the server tags on PlotWorld Dev | Persistent Bases?

The game's server browser picks up these PlotWorld Dev | Persistent Bases tags: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^e (Minigames): Minigames include arenas, Bedwars and parkour; ^k (Build server): Design and practise base building; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to PlotWorld Dev | Persistent Bases?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 66.70.181.82:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slot count: 20.
ts8
Group limit 8 per team, which is the default.
v2632
Protocol To join, your game must match protocol 2632.
cs161125
Build The game build is 161125.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames include arenas, Bedwars and parkour.
^k
Build server Design and practise base building.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.