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Tracking details

DYSFUNCTIONAL FAMILY RUST

Online NA 67.146.3.161:28015 checked 12m ago

moddedoxidepve
Tracking number · connect
Wipe progress · wiped 51d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 20 players now 0% full
07-day averagepeak 1
#14,881ranktop 67% · #1503 in NA
51d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

025507510002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Nyx's Wasteland | Build • Trade • Survive • BelongNA · groups of 8+ · 1 on average 4 / 50
  2. Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average 0 / 50
  3. Outpost Omega | PVE | Build | Explore | ThriveNA · groups of 8+ · biweekly · 1 on average 3 / 100
  4. Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 3 on average 2 / 200
  5. [US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 12 on average 14 / 50
  6. [US] RustDecay PVE 5x Zombie & Build - No Kill No RaidNA · groups of 8+ · 5x · 6 on average 8 / 50
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of DYSFUNCTIONAL FAMILY RUST against other Rust servers?

On player hours over the last seven days, DYSFUNCTIONAL FAMILY RUST ranks #14,881 overall and #1,503 in North America, in the top 67% of all ranked servers.

What is the current population on DYSFUNCTIONAL FAMILY RUST?

The current count is 0 players on 20 slots for DYSFUNCTIONAL FAMILY RUST. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 01:00 UTC, averaging 0 players.

Rules and settings

On what map does DYSFUNCTIONAL FAMILY RUST take place?

Size 5,000 and seed 754859044 define the procedural map DYSFUNCTIONAL FAMILY RUST runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on DYSFUNCTIONAL FAMILY RUST, and what settings does it run?

You will not find a gather rate in the name of DYSFUNCTIONAL FAMILY RUST. The game's default applies: 8 players to a group at most. It runs build & creative, building in a sandbox, gathering off. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.

Operator and location

What is the location of DYSFUNCTIONAL FAMILY RUST?

Its NA tag puts DYSFUNCTIONAL FAMILY RUST in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 67.146.3.161:28015.

Does DYSFUNCTIONAL FAMILY RUST perform well?

Averaged over the last 48 hours, server fps was 56, with a low of 31. The world held as many as 156,177 entities: buildings, deployables and the rest. 4,275 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is DYSFUNCTIONAL FAMILY RUST up, and how good is its uptime?

Right now, DYSFUNCTIONAL FAMILY RUST is online. The uptime it reports puts its last restart at about 10 hours ago. It was up 166 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does DYSFUNCTIONAL FAMILY RUST operate?

The version on DYSFUNCTIONAL FAMILY RUST is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How often does DYSFUNCTIONAL FAMILY RUST wipe, and at what times?

There are too few of DYSFUNCTIONAL FAMILY RUST's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 51 days 11 hours.

Tags and filters

Where does DYSFUNCTIONAL FAMILY RUST appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include DYSFUNCTIONAL FAMILY RUST are: Modded Rust servers, Rust build servers, Best Rust PvE servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the server tags on DYSFUNCTIONAL FAMILY RUST?

Read off the game's server browser, the tags for DYSFUNCTIONAL FAMILY RUST are: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^k (Build server): A place to design and practise bases; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser files it under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join DYSFUNCTIONAL FAMILY RUST?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 67.146.3.161:28015. Its website can be found at https://dysfunctionalfamilyservers.space.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slot count: 20.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Gameplay

^k
Build server A place to design and practise bases.
^p
PvE No PvP here: the world is what threatens you.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.