Creative / Build
Offline 67.149.25.41:28015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 8 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 3 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 141 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 139 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 31 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 34 / 100
Quick answers
From the figures on this page.
Population
Where does Creative / Build place among Rust servers?
In the top 61% of all ranked servers sits Creative / Build, at #13,551 on hours played over seven days.
What is the current population on Creative / Build?
At the moment Creative / Build is offline, having last been seen 17 days 22 hours ago.
Server rules
What is the current map on Creative / Build?
The map on Creative / Build is procedural, produced by the game.
What settings and rules should you know for Creative / Build?
The name of Creative / Build gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Creative / Build run from?
You will find no region published by Creative / Build. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 67.149.25.41:28015.
Is Creative / Build up, and how good is its uptime?
The current status for Creative / Build is offline, last seen 17 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 9 October 2026.
What Rust version is Creative / Build using?
Rust network protocol 2634 and build 167398 on Windows is what Creative / Build runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does Creative / Build wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 17 days 23 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Creative / Build part of?
These Rust Wipe Tracker lists take Creative / Build: Rust build servers, Rust community servers, unmodded and Creative Rust servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Creative / Build?
The game's server browser picks up these Creative / Build tags: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join Creative / Build?
Enter client.connect 67.149.25.41:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.