Creative / Build
Offline 68.190.159.113:28025 checked 29d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 11 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 0 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 48 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 123 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 68 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 2 / 100
Quick answers
From the figures on this page.
Player activity
How does Creative / Build compare with other Rust servers in the rankings?
Over the past seven days, Creative / Build has climbed to #15,839 for player hours, putting it in the top 66% of all ranked servers.
What is the current population on Creative / Build?
The last sighting of Creative / Build was 29 days 17 hours ago; it is offline right now.
Rules and settings
Which map is active on Creative / Build?
A procedural map, generated by the game, is what Creative / Build runs.
What settings and rules should you know for Creative / Build?
No gather rate appears in the name of Creative / Build. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Creative / Build?
There is no region published for Creative / Build. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 68.190.159.113:28025.
How reliable is Creative / Build, and is it currently online?
The current status for Creative / Build is offline, last seen 29 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 29 September 2026.
On what Rust version does Creative / Build operate?
Rust network protocol 2633 and build 165217 on Windows is what Creative / Build runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does Creative / Build wipe? What schedule does it follow?
There are too few of Creative / Build's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 29 days 18 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Creative / Build part of?
These Rust Wipe Tracker lists take Creative / Build: Rust build servers, Rust community servers, unmodded and Creative Rust servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Creative / Build?
gmvanilla (Game mode): Vanilla survival gameplay; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags Creative / Build publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Creative / Build?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 68.190.159.113:28025.