My Build Test
Offline 72.56.49.202:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 12 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 2 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 49 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 163 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 66 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 17 / 100
Quick answers
From the figures on this page.
Population
Where does My Build Test place among Rust servers?
In the top 70% of all ranked servers sits My Build Test, at #15,258 on hours played over seven days.
What is the current population on My Build Test?
The last sighting of My Build Test was 10 days 7 hours ago; it is offline right now.
Map and rules
What is the current map on My Build Test?
The game generates the procedural map that My Build Test runs.
What settings and rules should you know for My Build Test?
You will not find a gather rate in the name of My Build Test. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does My Build Test run from?
No region is published by My Build Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 72.56.49.202:28015.
What is the uptime of My Build Test, and is it online?
Offline for now: My Build Test was last seen 10 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 17 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does My Build Test operate?
On Windows, My Build Test runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does My Build Test reset its map?
To tell its rhythm we would need more of My Build Test's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 10 days 7 hours have passed since this world was made.
Server tags
Where does My Build Test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include My Build Test are: Rust build servers and Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on My Build Test?
The game's server browser picks up these My Build Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join My Build Test?
Enter client.connect 72.56.49.202:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.