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Network live 11,701 servers online 54,561 players aboard 144 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Facepunch Playtest

Online 79.137.98.20:28015 checked 13m ago

Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
07-day averagepeak 3
#11,406ranktop 51%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
9wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 1 Oct, 17:40 UTC FW 18:40 UK · 27d ago
    Force wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep, 07:20 UTC 08:20 UK · 31d ago
    Wipe delivered
    Peak
    28 +1 queue
    Crowd
    halved by day 1
    Lasted
    3.4 days
    Players before
    0
  3. Thu 24 Sep, 10:57 UTC 11:57 UK · 34d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    3.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average 377 / 400
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 329 / 350
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 35 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 32 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 49 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average 164 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

How does Facepunch Playtest compare with other Rust servers in the rankings?

In the top 51% of all ranked servers sits Facepunch Playtest, at #11,406 on hours played over seven days.

How many players are on Facepunch Playtest right now?

The current player count on Facepunch Playtest is 0. Averaged over the past week: 0 players, peaking at 3. The busiest hour over the last 48 hours was 15:00 UTC, averaging 0 players.

Map and rules

On what map does Facepunch Playtest take place?

Generated by the game with seed 1377699477, the procedural map on Facepunch Playtest is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on Facepunch Playtest?

You will not find a gather rate in the name of Facepunch Playtest. 100 players is the most a group can hold. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. It sits in the Official tab inside Rust. VAC, the anti-cheat from Valve, is active.

Server details

What location does Facepunch Playtest run from?

There is no region published for Facepunch Playtest. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 79.137.98.20:28015 is its address.

Does Facepunch Playtest perform well?

Server fps over the last 48 hours averaged 54; the lowest was 32. The world held as many as 403,000 entities: buildings, deployables and the rest. 11,033 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is Facepunch Playtest, and is it currently online?

Facepunch Playtest is up and online at the moment. About 38 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is Facepunch Playtest using?

On Windows, Facepunch Playtest runs Rust network protocol 2635 and build 169375. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Facepunch Playtest when wipe day arrives?

At their busiest, its recent wipes drew an average of 9 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. Where that did not hold, it dropped below half by day 1.

When does Facepunch Playtest wipe? What schedule does it follow?

There is no next wipe to predict for Facepunch Playtest: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 27 days 16 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Facepunch Playtest part of?

The Rust Wipe Tracker lists that include Facepunch Playtest are: Official Rust servers. You will find it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who is behind Facepunch Playtest?

Facepunch Playtest and 124 other servers we track both publish a playrust.com hostname, which points to the same operator in all likelihood.

What is the meaning of the server tags on Facepunch Playtest?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): The server has 0 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs169375 (Build): Build number: 169375; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags Facepunch Playtest publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What steps do you take to join Facepunch Playtest?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 79.137.98.20:28015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Wipe Tracker

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp0
Max players The server has 0 slots.
ts100
Group limit The team limit is 100.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs169375
Build Build number: 169375.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.