Creative / Build
Offline 81.100.80.248:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 2 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 2 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 151 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 189 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 43 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 24 / 100
Quick answers
From the figures on this page.
Population
How does Creative / Build compare with other Rust servers in the rankings?
Over the past seven days, Creative / Build has climbed to #13,255 for player hours, putting it in the top – of all ranked servers.
How many players are on Creative / Build right now?
At the moment Creative / Build is offline, having last been seen 39 days 2 hours ago.
Rules and settings
Which map is active on Creative / Build?
The game generates the procedural map that Creative / Build runs.
What settings and rules should you know for Creative / Build?
You will not find a gather rate in the name of Creative / Build. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Creative / Build run from?
No region is published by Creative / Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 81.100.80.248:28015.
How reliable is Creative / Build, and is it currently online?
Creative / Build is offline at the moment, with the last sighting 39 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 19 September 2026.
On what Rust version does Creative / Build operate?
The version on Creative / Build is Rust network protocol 2633 and build 164530, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Creative / Build wipe? What schedule does it follow?
There are too few of Creative / Build's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 39 days 4 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Creative / Build part of?
These Rust Wipe Tracker lists take Creative / Build: Rust build servers, Rust community servers, unmodded and Creative Rust servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Creative / Build?
gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags Creative / Build publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join Creative / Build?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 81.100.80.248:28015.