Creative / Build
Offline 83.71.106.193:28035 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 16 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 1 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 46 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 64 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 113 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 81 / 150
Quick answers
From the figures on this page.
Player count
How does Creative / Build compare with other Rust servers in the rankings?
Over the past seven days, Creative / Build has climbed to #15,816 for player hours, putting it in the top 72% of all ranked servers.
Is Creative / Build busy at the moment?
At the moment Creative / Build is offline, having last been seen 18 days 5 hours ago.
Rules and settings
Which map is active on Creative / Build?
A procedural map, generated by the game, is what Creative / Build runs.
Which settings and rules apply on Creative / Build?
The name of Creative / Build gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of Creative / Build?
No region is published by Creative / Build. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 83.71.106.193:28035.
How reliable is Creative / Build, and is it currently online?
Offline for now: Creative / Build was last seen 18 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
On what Rust version does Creative / Build operate?
Rust network protocol 2634 and build 167398 on Windows is what Creative / Build runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Creative / Build reset its map?
To tell its rhythm we would need more of Creative / Build's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 18 days 6 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Creative / Build part of?
These Rust Wipe Tracker lists take Creative / Build: Rust build servers, Rust community servers, unmodded and Creative Rust servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Creative / Build?
Read off the game's server browser, the tags for Creative / Build are: gmvanilla (Game mode): Vanilla survival gameplay; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to Creative / Build?
Enter client.connect 83.71.106.193:28035 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.