Creative / Build 2
Offline 83.71.106.193:28045 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 7 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 1 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 177 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 128 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 28 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 22 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of Creative / Build 2 against other Rust servers?
A seven-day player-hours count places Creative / Build 2 at #14,755: the top 67% of every ranked server.
What is the current population on Creative / Build 2?
The last sighting of Creative / Build 2 was 15 days 1 hours ago; it is offline right now.
Server rules
What settings and rules should you know for Creative / Build 2?
No gather rate appears in the name of Creative / Build 2. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
In which region is Creative / Build 2 based?
There is no region published for Creative / Build 2. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 83.71.106.193:28045.
What is the uptime of Creative / Build 2, and is it online?
Creative / Build 2 is offline at the moment, with the last sighting 15 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 10 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Creative / Build 2 using?
Rust network protocol 2634 and build 167584 on Windows is what Creative / Build 2 runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Creative / Build 2 wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Creative / Build 2's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 17 days 18 hours.
Server tags
Where does Creative / Build 2 appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Creative / Build 2 are: Rust build servers, Rust community servers, unmodded and Creative Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Creative / Build 2?
The game's server browser picks up these Creative / Build 2 tags: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Creative / Build 2?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 83.71.106.193:28045.