Creative / Build
Offline 84.15.186.71:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 8 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 0 / 25
- Creative / Build 1 / 1
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 77 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 203 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 73 / 150
Quick answers
From the figures on this page.
Population
How does Creative / Build compare with other Rust servers in the rankings?
A seven-day player-hours count places Creative / Build at #13,327: the top – of every ranked server.
Is Creative / Build busy at the moment?
At the moment Creative / Build is offline, having last been seen 43 days 5 hours ago.
Rules and settings
What is the current map on Creative / Build?
A procedural map, generated by the game, is what Creative / Build runs.
What are the rules on Creative / Build, and what settings does it run?
No gather rate appears in the name of Creative / Build. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What location does Creative / Build run from?
There is no region published for Creative / Build. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 84.15.186.71:28015.
What is the uptime of Creative / Build, and is it online?
The current status for Creative / Build is offline, last seen 43 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 15 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Creative / Build using?
The version on Creative / Build is Rust network protocol 2633 and build 163794, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Creative / Build wipe? What schedule does it follow?
To tell its rhythm we would need more of Creative / Build's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 43 days 6 hours have passed since this world was made.
Tags and listings
Where does Creative / Build appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Creative / Build: Rust build servers, Rust community servers, unmodded and Creative Rust servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Creative / Build?
The game's server browser picks up these Creative / Build tags: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Creative / Build?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 84.15.186.71:28015.