Creative / Build
Offline 84.25.206.28:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 13 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 5 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 269 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 76 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 35 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 22 / 100
Quick answers
From the figures on this page.
Player activity
How does Creative / Build compare with other Rust servers in the rankings?
In the top 64% of all ranked servers sits Creative / Build, at #14,180 on hours played over seven days.
How many players are on Creative / Build right now?
The last sighting of Creative / Build was 18 days 9 hours ago; it is offline right now.
Rules and settings
Which map is active on Creative / Build?
The game generates the procedural map that Creative / Build runs.
Which settings and rules apply on Creative / Build?
No gather rate appears in the name of Creative / Build. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does Creative / Build run from?
You will find no region published by Creative / Build. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 84.25.206.28:28015.
Is Creative / Build up, and how good is its uptime?
The current status for Creative / Build is offline, last seen 18 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 9 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Creative / Build operate?
The version on Creative / Build is Rust network protocol 2634 and build 167398, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Creative / Build wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 19 days 5 hours have passed since this world was made.
Tags and filters
Where does Creative / Build appear in Rust Wipe Tracker lists and filters?
You will find Creative / Build on the following Rust Wipe Tracker lists: Rust build servers, Rust community servers, unmodded and Creative Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Creative / Build?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags Creative / Build publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Creative / Build?
Enter client.connect 84.25.206.28:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.