Test Build Server
Offline 85.221.158.139:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 16 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 1 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 48 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 60 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 113 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 78 / 150
Quick answers
From the figures on this page.
Player count
Where does Test Build Server place among Rust servers?
In the top 60% of all ranked servers sits Test Build Server, at #12,897 on hours played over seven days.
Is Test Build Server busy at the moment?
The last sighting of Test Build Server was 12 days 19 hours ago; it is offline right now.
Map and rules
Which settings and rules apply on Test Build Server?
You will not find a gather rate in the name of Test Build Server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Test Build Server run from?
There is no region published for Test Build Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 85.221.158.139:28015.
How reliable is Test Build Server, and is it currently online?
Offline for now: Test Build Server was last seen 12 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 15 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Test Build Server operate?
On Windows, Test Build Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Test Build Server reset its map?
To tell its rhythm we would need more of Test Build Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 12 days 20 hours have passed since this world was made.
Server tags
Where does Test Build Server appear across the Rust Wipe Tracker lists and filters?
You will find Test Build Server on the following Rust Wipe Tracker lists: Rust build servers and Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test Build Server?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags Test Build Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Test Build Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 85.221.158.139:28015.