Creative / Build
Offline 85.76.105.173:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 7 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 2 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 160 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 135 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 30 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 47 / 100
Quick answers
From the figures on this page.
Player count
Where does Creative / Build place among Rust servers?
In the top 62% of all ranked servers sits Creative / Build, at #13,764 on hours played over seven days.
What is the current population on Creative / Build?
The last sighting of Creative / Build was 21 days ago; it is offline right now.
Rules and settings
Which map is active on Creative / Build?
The map on Creative / Build is procedural, produced by the game.
What settings and rules should you know for Creative / Build?
No gather rate appears in the name of Creative / Build. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Creative / Build?
No region is published by Creative / Build. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 85.76.105.173:28015.
How reliable is Creative / Build, and is it currently online?
The current status for Creative / Build is offline, last seen 21 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 6 October 2026.
On what Rust version does Creative / Build operate?
The version on Creative / Build is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does Creative / Build wipe? What schedule does it follow?
There are too few of Creative / Build's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 21 days 1 hours.
Tags and listings
Where does Creative / Build appear across the Rust Wipe Tracker lists and filters?
You will find Creative / Build on the following Rust Wipe Tracker lists: Rust build servers, Rust community servers, unmodded and Creative Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build?
The game's server browser picks up these Creative / Build tags: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Creative / Build?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 85.76.105.173:28015.