Creative / Build
Offline 86.104.249.117:28035 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 4 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 3 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 61 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 143 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 47 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 1 / 100
Quick answers
From the figures on this page.
Population
Where does Creative / Build place among Rust servers?
In the top 71% of all ranked servers sits Creative / Build, at #16,972 on hours played over seven days.
What is the current population on Creative / Build?
The last sighting of Creative / Build was 32 days 11 hours ago; it is offline right now.
Rules and settings
What settings and rules should you know for Creative / Build?
No gather rate appears in the name of Creative / Build. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Creative / Build run from?
There is no region published for Creative / Build. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 86.104.249.117:28035.
What is the uptime of Creative / Build, and is it online?
Creative / Build is offline at the moment, with the last sighting 32 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 27 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Creative / Build using?
On Windows, Creative / Build runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Creative / Build reset its map?
There are too few of Creative / Build's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 32 days 14 hours.
Tags and filters
Where does Creative / Build appear in Rust Wipe Tracker lists and filters?
You will find Creative / Build on the following Rust Wipe Tracker lists: Rust build servers, Rust community servers, unmodded and Creative Rust servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Creative / Build?
Read off the game's server browser, the tags for Creative / Build are: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Creative / Build?
Enter client.connect 86.104.249.117:28035 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.